Changes:
unitary squads
JL's with M1903
added weapons to list 1
removed some incorrect support options
expanded on support weapons
fixed master arsenal table
adjusted Force Rating



Moderators: Vis Bellica, Laffe



So I actually believe you are quite wrong that in your statement: I won't even try to explain to yet another American that 'organisation' is spelled with an 's'. . Spelling "organization" without a "z" is actually not an Americanism.Realise and realize are different spellings of the same word, and both are used to varying degrees throughout the English-speaking world. Realize is the preferred spelling in American and Canadian English, and realise is preferred outside North America. The spelling distinction extends to all derivatives of the verb, including realised/realized, realising/realizing, and realisation/realization.
Although realize is now regarded by many in the U.K. and Australasia as the American spelling, it is not an Americanism. In fact, the -ize spelling variant is older than –ise—realize predates the United States and Canada by nearly two centuries—and has been the preferred spelling throughout most of the word’s history in English. If we can believe the ngram below, which graphs the use of realize and realise in British books and journals published between 1800 and 2000, realise had a brief ascendancy in British English from the late 19th century through the early 20th, but realize was preferred before around 1875 and is again preferred today—perhaps because of the influence of dictionaries like Oxford, Cambridge, and Collins, which encourage -ize over -ise. But the British preference for realize is not in evidence when we search for the two spellings in 21st-century British news publications, where realise is about ten times as common as realize. We have trouble explaining this, but perhaps it’s simply that a few influential British news organizations have collectively adopted the newer spelling, while most of the publishers of books and journals (including prestigious British scientific periodicals such as Nature and The Lancet) in Google’s Books index have kept –ize. The favoring of -ise may also have something to do with a decline in classical education; with Latin and Greek no longer mainstays of British schooling, their influence on English is weakening (-ize has its origins in Ancient Greek).1
As the –ise spelling grows in popularity, realize is increasingly associated with North American writing, giving rise to the belief that it is an Americanism and hence to be avoided. There is no doubt, however, that both -ize and -ise are acceptable in British, Australian and New Zealand English, and writers in those varieties should not feel obliged to shun -ize, nor should they abandon -ise if they prefer it. The caveat on this advice is the -ize suffix does risk distracting non-American readers with what is (mistakenly) perceived to be a Americanism.
Whichever suffix you use, it is wise to use that one consistently throughout any given text. Note too that, for etymological reasons, some words are never spelled with a z in any variety of English, e.g. surmise, improvisation, televise, surprise, etc.
You have me sir! I'm from near Wolverhampton where we say 'realize' but write realise and say 'buzz' when we mean bus. Pity my students who have to learn English from me.john de terre neuve wrote: I suppose I could use the Americanism "gotcha" but I am sure you realize that this is all in fun and I will respond shortly to your excellent discussion about the early USMC organisation.
John
No, it wasn't like the older rod-type grenades which ruined bores, it just took a little preparation time that is quite negligible in game terms. It most certainly can be used as rifle or grenade launcher without any undue effects in either mode.batesmotel34 wrote: In the US case, I beleive that while using the discharger did impose additional strain on the rifle, that the rifle should still be usable as a rifle when not used to launch a rifle grenade.
From looking at the CoCulator, I think this is a whole squad but I am not sure if it is list 1 or 2.How many Garands does that List 1 option get you?
I agree so I will just change the title of the same chain when I add another version. This is the great thing about the forum vs the yahoo group.I would have kept it in the same thread to keep everything together. There were several drafts of the SCW lists and two versions, and I'm just beginning to begin on V3, so I know the effort involved. It's worth it in the end though.
I think in the short term this works for this list and after all no one has offered an alternative. I really can not go back and change someone else's list.I like the special rules, but while the Marines emphasised individual marksmanship to a higher level than the U.S Army, it has always been emphasised with the British Army in the same way too. So it would be incongruous to allow it 'just' for the USMC. Classing the USMC as 'Regular' and the U.S. Army as 'Green' at this point in time, might be better perhaps?
I actually think that this is a nice idea, Is it that you envision the Sgt Guide as being taken as a list two option (I forgot to put this in) and taking the 1 excess BAR from the list one option and then removing some riflemen from other squads to beef up the team. I like it, I see no reason though to specify how many riflemen one would take, leave it up to the player. If you want to write the text for this I am happy to have a look. As I have said multiple times in my posts, I am all for historically accuracy but I do not believe it prudent to sacrifice accuracy for gameability sp.With the addition of the 'Sgt Guide' SL option, you also have the ability to draw out your squad scouts to create a scout team. I would be inclined to assume the Sgt would 'pick his men', or that the scouts themselves were the best men in the squads... so an upgrade to veteran might be in order for a such a group if used. You could of course add in the BAR option if you don't choose to beef-up the BAR squad with it, so effectively you have now added a fifth squad to the force, but reduced the other three rifle squads by two men.
The Guide eventually became the 'demolitions corporal' in the 'E' organisation and I would presume the Sgt Guide was also trained in such things before that. When the Bazookas and Flame-throwers appeared from Late-'42, Engineers in teams with them were backed up by Marines... and I expect that a 'scout team' would be ideal for such a role.
I'm all for keeping the 'Scout Special Rule', it just needs some slight editing to reflect the changes you've made and the above notes if you take them on-board.
For Carlson's Raider battalion I believe what I have specified is correct. Maybe with time I will add a Parachute platoon and full Raider platoon to the army list but not now, I really just want to get on with acquiring the troops, painting them and getting in some gaming. I started this whole exercise as I did not know what figures I needed!From what I have read of the raiders themselves (Rottman iirc), their squads were three teams of three: two SMGs and a rifle in each team, with one team replacing one SMG with a BAR; as opposed to all three teams having them. I would prefer a separate 'Raider List' myself, but you're the guy driving this John.
In the short term I am going to agree with Chris here and leave it as is: i.e. each BAR requires 2 crew. This is how it is done in the other lists, if there is a change by Rich I will adjust it. I do want to add a Scout team option as you discuss, but maybe you can see why I would like to keep the number of riflemen flexible.As the squad is now one 'team', there is not much point having 'two crew' for the BAR. In reality the No. 2 carried spare mags etc, but the gunner hefted and fired the weapon alone. In CoC the BAR doesn't lose fire dice for only having one crew, but by making it a two-man team you are chopping a rifle from the squad as a whole. As the squad is 'one team' (unless the player detaches some men and forms another team), the BAR will always be assumed to be picked up if the gunner is KIA (P.38) until there are no men left.
easily done.I suggest you change "Each of the rifle squads have one M1 rifle grenade" in Personal Weapons, to "One man in each squad was equipped with M1 rifle grenade adaptors".
For simplicity, I think I will keep it as is.As the Marines mostly carried their support weapons, their actual strength could be quite large. The company M1917s had 5 crew each as you say, while the 60mm Mortars had six per team. Battle/sickness casualties could certainly reduce these, so one man on a mortar team is not a big deal.
The Weapons Company had a lot of guys though. Each M1917 team had nine guys and two handcarts and each of the two AT weapons (.50 or 37mm) had ten guys and two handcarts. Again attrition could reduce these, but the option to field full strength teams makes them much more durable in combat. You might think about a support option which allows this, then people can take it or leave it as they choose. There was a pool of extra M1917s in each battalion, so having four or five men teams for them is fine too though.
I have modeled it after the armoured infantry, I am not sure how to improve the text but I will have another look.The V3 organization should make it clear that each section/squad is composed of a single team versus being a monolithic squad. For example see how the US Armoured Infantry is listed in the rules versus the Soviet infantry.
I agree.I think keeping the marksmanship rule for the USMC versus the US Army is appropriate. The USMC seems to have a tradition of teaching the marine that he is his rifle that isn't present in the US army. The delayed transition of the USMC in replacing the M1903 Springfield with the M1 Garand and after this period, the M14 semi-auto rifle with the fully auto M16 is in part due to the emphasis on the rifle and marksmanship.
Yes I agree but if you look at the CoCalculater, it is 2 pts for each rifle grenade, so I put it in.For the Rifle Grenade I don't think Rich normally goes down to the level of detail of how many grenades or dischargers a section has. Just leaving it at one per section should have the right effect. In the US case, I beleive that while using the discharger did impose additional strain on the rifle, that the rifle should still be usable as a rifle when not used to launch a rifle grenade.
I agree as above.I believe Rich has indicated that he intends to change the BAR to be one crew in the updated organizations he is working on, along with changing the German MG34/42 to have three crew. So for the BAR having one or two crew depends on whether you want to be consistent with the current list or the updated. Maybe list it as 2 crew now but indicate it should change to 1 crew when using the updated lists?
It's 3 points for a grenade discharger, but this seems to be intended only for troops where the grenade discharger is their primary weapon, such as in the French and Japanese platoons. In a normal rifle section where rifle grenades will only be very infrequently used you don't pay for them.john de terre neuve wrote: Yes I agree but if you look at the CoCalculater, it is 2 pts for each rifle grenade, so I put it in.