I thought I'd start a series of talking tactics for Chain of Command. The rules are very firmly embedded in historical tactics, so this series looks at how real life tactics apply to the game and how to apply them effectively.
As always, introductions are a bit dull, so I thought I'd add Part Two as well which looks at reconnaissance and the Patrol Phase. http://toofatlardies.co.uk/blog/?p=3286
I do hope these are of interest. If anyone would like to see any specific issues covered then please just leave feedback so I can sort that out for you.
I enjoyed reading part 1, I will look forward to reading part 2.
I found the point about losing JOP's quite interesting. In our first game of the 29, Let's Go campaign, I (Germans) had a continuous threat to two of my forward JOP's through out the game. I was able to protect them at cost. I lost the game on morale failure although I was able to take out 50% more Americans then I lost.
But this is not a whole lot of help for the Germans in this campaign of course. I am really going to have to re-think my plan in game 2, so I look forward to these "Talking Tactics"
This is a really excellent idea Rich and I am sure will be welcomed by all of us, particularly those new to WW2 gaming. It will be a big help In promoting the rules too. Well done.
John