29 Let's Go terrain question

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MLB
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29 Let's Go terrain question

Post by MLB »

The maps for the PSC show two different types of walls. Some are in a tan colour, others are in a brick red, but there's nothing to indicate the difference between the two in the notes. Looking at map 3 the tan walls surround a churchyard, these are not normally high walls, so I'm assuming I can read that all tan walls are low obstacles. Are the brick red walls to be considered high walls? How have others played it? Thanks.
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Truscott Trotter
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Re: 29 Let's Go terrain question

Post by Truscott Trotter »

Mark if you google the campaign you will see some photos of one of the TFL chosen ones playing a game and the walls round the church are low - might pay to check google maps tho?
http://toofatlardies.co.uk/blog/?p=3256

JJ played them high - prob due to pillars
https://jjwargames.blogspot.com/2019/04 ... -four.html

We played it the brick ones are low brick walls
The tan ones with pillars are high stone walls
The tan ones without pillars are low stone walls

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Re: 29 Let's Go terrain question

Post by Truscott Trotter »

They look pretty high in places if they are the same ones
Image

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Re: 29 Let's Go terrain question

Post by MLB »

Thanks. Just had a good trawl through Google maps. Interesting that the angle of the picture counts for a lot. Moving around the map, the church at St Germain de Pert is surrounded by a low wall, except on the side where it adjoins the house next to it. All the other walls appear low enough for someone to stand behind and look over (and therefore fire over). Looking at the locations of the red walls these are all high, so based on that I’m going to work on red walls as high and tan walls as low.

I also see from Google that unlike in more recent campaigns on these maps the residential buildings have grey roofs and the agricultural ones are red. More recently those colours have been reversed. No big deal, but it would be good for TFL to settle on something consistent.
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Re: 29 Let's Go terrain question

Post by Truscott Trotter »

"but it would be good for TFL to settle on something consistent."

You mean like a standard legend template you could modify (add/subtract) as needed for each PSC? ;) :lol: :lol: :lol:

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Re: 29 Let's Go terrain question

Post by gcoops »

Considering the tactical importance of doors and windows, I wish there was a way of showing on buildings where they are - the whereabouts of a window can make a significant difference.

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Re: 29 Let's Go terrain question

Post by Truscott Trotter »

They are where they are on the model you have! 😉

FWIW I try and make sure my buildings have at least one opening to each side, but even with 2 or 3 per side it is still better to defend outside the buildings most times.

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