Question about removing shock

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JimLeCat
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Joined: Tue Sep 03, 2013 8:57 pm
Location: Durham, England

Re: Question about removing shock

Post by JimLeCat »

The table you mention is just trying to summarise briefly the use of the command dice and in doing so is a little ambiguous. What it is trying to say (which is explained in the full text of the rules) is that when deploying a 2 or a 3 deploys the full section and their JL, but otherwise a 2 activates the section and a 3 the JL. The 3 does not activate the section, the JL has to do that with his CI (or not as the case may be). Assuming otherwise makes impossible, for instance, many of the options where a SL is attached to a section, or even just in command range of it.

As for the videos, they contain a number of mistakes, especially the BOW ones where their philosophy is to keep the flow of the game going rather than stop to correct mistakes. As such, you should take those as showing the general principles, rather than detailed examples of the rules.

Hope that helps.

Cheers,
Jim

Jiefu
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Joined: Mon Jul 08, 2019 8:15 am

Re: Question about removing shock

Post by Jiefu »

When there are two clearly contradictory rule statements, how do you choose which is correct and which is not?

Archdukek
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Location: Linlithgow, West Lothian, UK

Re: Question about removing shock

Post by Archdukek »

Jiefu wrote:
Mon Dec 09, 2019 8:55 am
When there are two clearly contradictory rule statements, how do you choose which is correct and which is not?
Same as any other rule disagreement. Pick whichever statement makes most sense to you and your opponent or dice for it at the time. Then agree afterwards how you will play it in future. :)

John

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Seret
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Re: Question about removing shock

Post by Seret »

Jiefu wrote:
Mon Dec 09, 2019 8:55 am
When there are two clearly contradictory rule statements, how do you choose which is correct and which is not?
The post-apocalyptic car racing game Gaslands has an excellent rule: the "Rule of Carnage". Simply stated it says that if there is ever any ambiguity about what to do, pick the option that results in the most carnage. It's an excellent principle.

You could also apply the same concept to a "rule of comedy", ie: do whatever is funniest.

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