1) The rules (pg20) say a leader can use CI to transfer men between teams. Are you able to entirely remove a team voluntarily in this way? One of the issues we had last night was teams with 1 or 2 men left and it would make far more sense to be able to reorganise and combine those two teams into a single one. And if using a SL I'd argue you could roll teams from multiple sections together to generate a workable "section" but that does go against RAW. So the question is, can I voluntarily combine 2 teams into one, and if so do I avoid having to roll on the BTH table?
And I guess a subsequent 1b) if the above is OK. What limitations are there to this? Can I take my PzGren squad, combine the 8 men together to have a single 8 man team with 2 LMG from the beginning?
2) Can you use 5 rounds rapid on different targets and if so where do the extra dice get assigned? We had a rifle team splitting its fire out of two different faces of a building, 2 firing at a MMG and 3 firing at a squad in a different arc. I know that the opponent would love to have doubled his firepower at the MMG but I ruled that they couldn't use it unless at the same target because I didn't know how this was supposed to work?
3) Is there a minimum number of figures firing for 5 rounds rapid? One guy left getting 3 dice seems a little...generous.
4) When a section has a team wiped out, does the remaining team activate on a 2 still? I believe I've seen it somewhere that it only activates on a 1 but it's not in the FAQ/Errata so I'm not sure where I've seen that.
What does this ACTUALLY mean because I read it as "troops elevated get special rules. Use the normal rules.." The specific instance was those guys in the building top floor, shooting over a hedge (defined in the scenario as blocking LOS after 2") into the orchard (ignoring the fact we were allowing much greater LOS into and out of the orchard than RAW).Troops firing from, or to, an elevated position, such as high ground or the upper storey of a building or tall vehicles such as tanks, will have better visibility. Quite how much better will depend on their height in relation to the target Unit and intervening terrain. Measure the shot from firer to
target applying the normal line of sight limitations
6) When using an interrupt to shoot at the enemy, can you literally wait till your opponent says "I'm activating this section to fire at that unit" and say "I'm interrupting and firing first" or do you have to wait to fire till after the activated unit like overwatch?
7) Twice my opponent used an interrupt to "move away from the windows of the building" when I was going to shoot him, and then moved back in his phase using 1 dice movement and half firepower. Is this OK? (I believe so but we weren't sure if it was cheese)
8) We were looking at our table vs some of the maps in the scenarios in the PSC's I have and noticed something I couldn't explain or decide how it was supposed to work. In many of the maps, there are random trees dotted around. The scenario notes say "Orchards make up the majority of the woodland shown... Where these are more randomly distributed treat them as woods". If you look at for example scenario 5 Pg26 of Scottish Corridor, there are numerous fields with trees in. Are these fields entirely orchards or woods, or specific areas? Does a single tree count as a "wood" or "orchard" and how big is it? For example the bottom left field with the british deployment area arrow running in it, is that a space of open between a wood and the hedge or not?
As ever, thanks for your patience.