CoC: Fighting Season Playtesting?

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Neal Smith
Posts: 574
Joined: Wed Sep 04, 2013 11:23 pm

Re: CoC: Fighting Season Playtesting?

Post by Neal Smith »

Definitely a lost opportunity, IMO.

I have wondered about Skirmish Sangin and I'm OK with mostly Afghanistan. My fictional country (Zangarostan) is going to be part Somalia/Yemen and part Afghanistan. I've heard good things about the rules, but just haven't bought them yet.

swammeyjoe
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Joined: Thu Mar 14, 2019 1:39 am

Re: CoC: Fighting Season Playtesting?

Post by swammeyjoe »

Were any public playtest materials ever distributed? Or detailed after action reports? I'd be very curious to see what tweaks were made for modern gaming.

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Truscott Trotter
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Joined: Mon Sep 09, 2013 11:11 pm
Location: Tasmania the Southernmost CoC in the world

Re: CoC: Fighting Season Playtesting?

Post by Truscott Trotter »

Not as such if you subscribed to the yahoo playtest group you received a beta copy. Not really tweaks to WW2 CoC so much as a new game.

MAsta_KFC
Posts: 35
Joined: Fri Oct 10, 2014 10:33 am

Re: CoC: Fighting Season Playtesting?

Post by MAsta_KFC »

Thats a bit of a downer, was really looking forward to then. I even bought a whole bunch of Empress moderns in anticipation. Is there any way to revive this project?

Rich H
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Location: Preston UK

Re: CoC: Fighting Season Playtesting?

Post by Rich H »

Convince Rich C it's worth the effort ;)

naash
Posts: 182
Joined: Fri Sep 16, 2016 12:32 pm

Re: CoC: Fighting Season Playtesting?

Post by naash »

I played Force on Force, No end in sight and another couple of rules, but none gave me the lard touch in modern fighting...

I'm actually playing with Spectre Operation.
It's a decent game but, no lardy style...

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MLB
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Re: CoC: Fighting Season Playtesting?

Post by MLB »

Force on Force has some very nice ideas and mechanics. The concept of different sided dice to reflect unit capabilities like training and reaction time is inspired and works particularly well for asymmetric warfare. On the other hand the command and control elements are superficial at times and there’s something missing in the way that the game flows (can’t quite put my finger on it but the dynamic doesn’t quite feel right). I too was hoping Fighting Season might offer a better set of rules.
The Tactical Painter https://thetacticalpainter.blogspot.com
Painting little soldiers for tactical battles on the table top

Groupe_Franc
Posts: 91
Joined: Wed Aug 19, 2015 11:48 pm

Re: CoC: Fighting Season Playtesting?

Post by Groupe_Franc »

Along the same lines, is the CoC variant covering the First Indo-China War on the horizon? Perhaps Easter 2020?

naash
Posts: 182
Joined: Fri Sep 16, 2016 12:32 pm

Re: CoC: Fighting Season Playtesting?

Post by naash »

I did this with Bolt Action, 2 years ago.

I plan to work on a CoC version.
DMZ leads the way on terrain and special rules, so it will be easier for me.
My main work will be to set up army and support lists...

Rob Herrick
Posts: 8
Joined: Sun Jun 09, 2019 10:13 pm

Re: CoC: Fighting Season Playtesting?

Post by Rob Herrick »

It's unfortunate that Fighting Season is on the backburner. I was really hoping it was out and available.

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