CoC: Fighting Season Playtesting?

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Neal Smith
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CoC: Fighting Season Playtesting?

Post by Neal Smith » Wed Jun 12, 2019 2:43 am

Hi All,

I usually don't like being "that guy", but I've gotten into moderns and I've bought and read through "Spectre: Operations".

Not as impressed as I am with CoC... So that brings the questions...

Is Fighting Season being playtested? Do you need more volunteers? Is there a set of notes I can use to get started?

Is it even on the radar?

Thanks,
Neal

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Truscott Trotter
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Re: CoC: Fighting Season Playtesting?

Post by Truscott Trotter » Wed Jun 12, 2019 3:28 am

Nope flew off the radar a couple of years ago - shot down by political issues
We play tested it twice was interesting but different in a TFL sorta way

Neal Smith
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Re: CoC: Fighting Season Playtesting?

Post by Neal Smith » Wed Jun 12, 2019 4:31 am

OK, I guess I'll work on my own version... :)

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Truscott Trotter
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Re: CoC: Fighting Season Playtesting?

Post by Truscott Trotter » Wed Jun 12, 2019 4:57 am

PM sent

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Seret
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Re: CoC: Fighting Season Playtesting?

Post by Seret » Wed Jun 12, 2019 8:26 am

The scale of game is a bit smaller, but I like Osprey's Black Ops for moderns. It's more geared for irregular forces and OOTW, but you could certainly use it with regular forces in a stand-up fight.

Neil Todd
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Re: CoC: Fighting Season Playtesting?

Post by Neil Todd » Wed Jun 12, 2019 1:42 pm

We had around half a dozen games at our club and it gave a pretty good game.

Neal Smith
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Re: CoC: Fighting Season Playtesting?

Post by Neal Smith » Wed Jun 12, 2019 3:56 pm

Andy - I remember you using these rules. I might have to check them out also.

I also have Force on Force, but never have played a game.

Neil Todd - Thanks for the info. The TFL battle reports I read, kind of made me interested in moderns for the first time... :)

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MLB
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Re: CoC: Fighting Season Playtesting?

Post by MLB » Wed Jun 12, 2019 11:38 pm

I've played a bit of Force on Force and I have to say it has certain aspects that I really liked, but overall it still fell a bit short. I didn't think there was enough emphasis on leadership (there is some) and it would benefit from some Lardy friction mechanics, but otherwise it gives a pretty good game with the reaction and troop quality aspects very clever for representing the variable quality of units.
The Tactical Painter https://thetacticalpainter.blogspot.com
Painting little soldiers for tactical battles on the table top

Neal Smith
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Re: CoC: Fighting Season Playtesting?

Post by Neal Smith » Thu Jun 13, 2019 7:36 pm

When I was reading Force on Force I really like that part about the troop quality, etc.

Len Tracey
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Re: CoC: Fighting Season Playtesting?

Post by Len Tracey » Fri Jun 14, 2019 1:54 am

For small scale modern skirmish games, the "Skirmish Sangin" rules work pretty well and they have put out a number of add-ons to develop and support the system. Its mainly Afghanistan focused though. I've enjoyed my games with this system.
I also like the Osprey "Black Ops" rules and think they give a good game. I found it very focused on special forces night-time door-kicking type actions, with an emphasis on stealth (Metal Gear Solid?). I've had some food games with it.
Force on Force is also quite good, and well supported, but it never really clicked with me. Not sure why, as it worked well in the games we played.
I wasn't aware of "Fighting Season", but it sounds like a lost opportunity - pity.
Cheers,
Len

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