Mortar Teams rolling Double 1s

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Captain Darling
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Re: Mortar Teams rolling Double 1s

Post by Captain Darling » Mon Apr 08, 2019 10:07 pm

Ha we talked about this just last night so I looked up on the forum to see others thoughts.

What we think we’ll do is if a light mortar wants to fire smoke it rolls 2D6 first to determine ammo depletion and then if that doesn’t occur rolls a single die for accuracy.

Also we’ll go it’s only the type of ammo selected runs out if the double 1 occurs where a light mortar fires both HE and Smoke, needs a minor bit of bookkeeping but easy to manage.

BTW I like the idea re the 60mm mortar rolling 2D6 first to check ammo depletion and rolling the third after that.
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Truscott Trotter
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Re: Mortar Teams rolling Double 1s

Post by Truscott Trotter » Mon Apr 08, 2019 11:23 pm

Why not roll for ammo depletion after firing - that way you get at least one shot for the game? :D
Besides which I think if you order a unit to fire and they are out of ammo they would tell you and you should be able to spend the CI elsewhere

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Seret
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Re: Mortar Teams rolling Double 1s

Post by Seret » Tue Apr 09, 2019 9:11 am

Captain Darling wrote:
Mon Apr 08, 2019 10:07 pm
BTW I like the idea re the 60mm mortar rolling 2D6 first to check ammo depletion and rolling the third after that.
Slightly quicker version: two dice of one colour and one of another.

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Captain Darling
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Re: Mortar Teams rolling Double 1s

Post by Captain Darling » Thu Apr 11, 2019 4:48 am

Cheers Seret nice idea!

We’ll do the same for firing smoke, 2 of the 3 dice will determine ammo depletion the third (different colour) will be the targeting die if ammo is available.

Cheers!
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Re: Mortar Teams rolling Double 1s

Post by Archdukek » Thu Apr 11, 2019 10:12 am

Captain Darling wrote:
Thu Apr 11, 2019 4:48 am
Cheers Seret nice idea!

We’ll do the same for firing smoke, 2 of the 3 dice will determine ammo depletion the third (different colour) will be the targeting die if ammo is available.

Cheers!
As has already been suggested, I think you should always let the targeting dice count, then determine if there is still ammo available for future shots. The player should know if he has ammo before wasting an activation on the light mortar. If the smoke doesn't land where he wants that's another matter, but denying him the chance to find out at all is unnecessarily cruel.

John

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