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Re: Force morale effect of a routed unit

Posted: Tue Apr 08, 2014 4:23 pm
by rim66
As Rich is very busy with his preps for Salute, he has asked me to keep an eye on the Forum and Group for him to try and help make sure nothing is missed. I raised this one with him and reply is as follows:

HI,
I know it is totally clear that when a unit first breaks it makes roll to affect force morale, and if it is still broken at turn end then any attached leader causes a roll as a routed leader.

What about the team/section. We have been assuming that routing is the same as wiped out.

How have others been playing this? Is there an 'official' answer, I couldn't find one.

Leigh

Rich Says: You only test when it breaks, not when it leaves the table.


Monty the Desert Rat

Re: Force morale effect of a routed unit

Posted: Wed Apr 09, 2014 7:57 pm
by Fettster
Prefect, Thanks.

It will make our games go on a bit longer. Look forward to seeing everything Rich has been doing at the weekend.

Re: Force morale effect of a routed unit

Posted: Thu Apr 10, 2014 2:05 pm
by Richard
Rich has just (nearly) finished! Please do come along and say hello. It's been bloody hard work, and it doesn't even look that good in terms of pretty terrain, but it is a reasonable representation of Le Port in June 1944.

My only hope is that I don't die between now and Saturday!

Richard

Re: Force morale effect of a routed unit

Posted: Fri Apr 11, 2014 5:48 am
by Chris Gilbride
Or after Saturday for that matter !! ;-)

Re: Force morale effect of a routed unit

Posted: Fri Apr 11, 2014 4:21 pm
by Richard
Indeed. Salute is an absolute killer of a gig, and this year we are following it up with beer and curry. I suspect the combination of the three may be a real challenge!

Rich

Re: Force morale effect of a routed unit

Posted: Fri Apr 11, 2014 6:39 pm
by Chris Gilbride
Well enjoy all three, but make sure you've recovered enough to make your annual pilgrimage to Crisis anothehr success. :-)