Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

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Truscott Trotter
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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Truscott Trotter » Wed Dec 19, 2018 6:48 am

I think he meant to say " you could fit more elephants on the head if a pin than folk...."

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Arlequín
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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Arlequín » Wed Dec 19, 2018 11:40 am

Not even 'relatively'. The errata for 'Blitz 1940' followed in days of the hard copy release.

I don't think it's hard to imagine that there are far more people who buy the rules and just play the game, than there are people who do that and also join the FB Group. Certainly far more than those who joined either here, Lard Island News, or the Yahoo Group.

Without those four support nodes however, how would you become aware that there was a FAQ/Errata for the rules?

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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Another_Gamer » Fri Dec 21, 2018 8:33 pm

Looking through the army lists, there are only a couple of lists that limit Green troops to four dice. Majority of the Green troops in the army lists roll five command dice. Maybe the easiest solution here is to allow all Green troops five command dice.

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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Arlequín » Fri Dec 21, 2018 10:14 pm

Where experienced men are leading freshly trained men, then sure, five dice works for me.
... but, what about untrained troops, resistance, partisans et al? Not your run of the mill troops and scenario specific mostly, but nevertheless their discipline and command structure, or lack of, would warrant four dice to me.

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Truscott Trotter
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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Truscott Trotter » Fri Dec 21, 2018 11:09 pm

Number of command dice alone is a blunt instrument for representing trooop difference.
I think modification of FM track and even in dome cases modification to tje BTH roll is warranted.

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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Arlequín » Sat Dec 22, 2018 7:15 am

It represents leadership difference not troop difference.

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Truscott Trotter
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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Truscott Trotter » Sat Dec 22, 2018 12:24 pm

Alright leadership of what?
Troops?

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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Arlequín » Sat Dec 22, 2018 2:40 pm

It represents the command and control structure; how the platoon leader interacts with his NCOs, how they lead their men etc. Five command dice is the average. Four is lacking in some aspect and five with a red or phase dice represents an enhanced structure; perhaps some men are capable of acting on their own initiative, stuff like that.

Troop quality is represented by Green, Regular and Elite.

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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Truscott Trotter » Sat Dec 22, 2018 9:41 pm

:arrow: Yes I am aware of that my point is green/ reg/elite is not sufficient to reflect a units quality.
We need ro use Command dice modifications fm track modifications and sometimes other things like inferior/superior leaders to try and reflect their level more accurately.

Just to clarify further, the priblem is in having one quality ie g/r/e try and cover both training and moral.
Some units had great training/experience but poor moral eg vet Brit units in 1945
Others the opposite eg Soviet Naval Brigades at Stalingrad

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Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

Post by Arlequín » Sun Dec 23, 2018 5:55 am

Oh yes, none of the values should be taken in isolation and it is by juggling them around that we can present quite a variety of outcomes.

Certainly if you wanted to represent a unit with a core of jaded veterans and more numerous raw replacements, you don't have to just take an average and downgrade the unit from Elite to Regular. You could have them as Green but with more command dice and a negative FM modifier for instance.

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