Weapons that reduce cover and pinned units.

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Makanoto
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Weapons that reduce cover and pinned units.

Post by Makanoto » Tue Oct 23, 2018 9:51 am

Hello!

What cover does a unit get when both of these modifiers are being applied? I think they counter each other (+1 and -1) and the unit has the cover that it has, but I'm not sure.

For example, an entrenched unit (hard cover) is pinned (+1 cover) because a mortar barrage (-1 cover). It's the unit in hard cover?

Thanks.

Peter
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Re: Weapons that reduce cover and pinned units.

Post by Peter » Tue Oct 23, 2018 10:33 am

Personally I do the HE effect followed by the 'pinned' (or 'tactical') modifier. Effectively, a unit in cover counts as the cover it has; a unit in the open counts as soft cover.
Rationale: someone actively taking cover should have an advantage over someone who does not.

Peter

Archdukek
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Re: Weapons that reduce cover and pinned units.

Post by Archdukek » Tue Oct 23, 2018 12:57 pm

This has caused some confusion in the past since hard cover is the best you can get so being pinned or going tactical in an entrenchment wouldn't improve on that normally. However, Rich has confirmed in the latest FAQ that going Tactical can cancel out the -1 from HE. The same logic would apply to pinned troops. So as you say the +1 cancels out the -1 for HE.

Just remember that when under a mortar barrage the unit doesn't become pinned until the end of the first phase of fire. So in that first round the cover will be reduced by one to light in your example, reverting back to hard cover in subsequent phases. The first phase of incoming mortar fire is the most dangerous.

John

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Seret
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Re: Weapons that reduce cover and pinned units.

Post by Seret » Tue Oct 23, 2018 3:52 pm

Archdukek wrote:
Tue Oct 23, 2018 12:57 pm
Just remember that when under a mortar barrage the unit doesn't become pinned until the end of the first phase of fire. So in that first round the cover will be reduced by one to light in your example, reverting back to hard cover in subsequent phases. The first phase of incoming mortar fire is the most dangerous.
^This.

It's one of those little subtleties that are easy to miss.

Makanoto
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Re: Weapons that reduce cover and pinned units.

Post by Makanoto » Tue Oct 23, 2018 9:21 pm

Thanks! Really helpful.

chris cornwell
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Re: Weapons that reduce cover and pinned units.

Post by chris cornwell » Wed Oct 24, 2018 7:07 am

Always add up all the potential pluses and minus’ with the caveat that you can’t get better than hard cover (unless you are in a bunker).

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oozeboss
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Re: Weapons that reduce cover and pinned units.

Post by oozeboss » Wed Oct 24, 2018 7:10 am

chris cornwell wrote:
Wed Oct 24, 2018 7:07 am
Always add up all the potential pluses and minus’ with the caveat that you can’t get better than hard cover (unless you are in a bunker).
..... and the blokes shooting at you aren't in it as well. :ugeek: (Top that one, TT!)

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Truscott Trotter
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Re: Weapons that reduce cover and pinned units.

Post by Truscott Trotter » Wed Oct 24, 2018 7:22 am

Oozey as thw sorta bloke that would throw snake eyes on his hand grenade roll - while in the bunker I would leave this one 🤤

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oozeboss
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Re: Weapons that reduce cover and pinned units.

Post by oozeboss » Wed Oct 24, 2018 9:08 am

Truscott Trotter wrote:
Wed Oct 24, 2018 7:22 am
Oozey is the sorta bloke that would throw snake eyes on his hand grenade roll - while in the bunker I would leave this one 🤤
Been there/ done that/ got the t-shirt: MOAB 2017, against a Greyhound armored car, with three rounds of clearly under-armed grenade throws that couldn't go as far as about 4".

It takes a special talent, and unfortunately, I've got it. :roll:

Slynx
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Re: Weapons that reduce cover and pinned units.

Post by Slynx » Fri Nov 01, 2019 10:05 pm

Does this mean that an AT Gun in an entrenchment can never be outside of hard cover from the front. If being fired at by HMG/HE fire, the cover would be reduced by one, but the entrenchment gives base Hard Cover, and the gun shield give a +1 shift (which off sets the gun shield)

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