Formation changes only take one Action as a usual thing (you can only do one per turn, but it's only one of your actions), so it might be a bit harsh to penalise dragoons in that way.Contrarius wrote: ↑Fri Aug 28, 2020 10:06 amRevisiting this topic as I’ve finally got a few groups of dismounted French dragoons onto the table and am greatly enjoying using them.
I’m wondering if one action to mount or dismount is too little. Remounting is far from simple — need to locate the correct horse, mount, sling the musket, etc. In effect it’s a formation change, so perhaps should take a full turn?
Then there’s the added complication of the free 1D6 move for skirmish troops. Do the dragoons get this on top of the mounting/dismounting move?
Finally, do dismounted dragoons get to fire with the full effect of ordinary skirmishers? I believe their muskets are inferior, and their training would certainly be, since much of it concerned horses rather than musketry.
Personally I'd give them the bonus movement action if on foot. I get the clumsy boots thing, but quite honestly, Dragoons are expensive used as foot troops and their versatility as both mounted and dismounted is handy but not amazing in my experience.
For that reason I'd definitely let them fire at full effect. I'd suggest Poor Shots if you really felt a penalty was in order.
For dragoons used as ad hoc line formations, I just run them as the typical conscripts.