SP/ECW folk horror
Posted: Tue Jul 09, 2019 10:40 am
Hi!
I’m working on an ECW twist on Sharp Practice. I know this has been discussed before and that there is a nice mini-expansion by Ioan Davies-John in the 2017 Christmas special.
I also understand that it is a popular opinion that ECW lends itself better to large actions, not skirmish missions.
So, here’s what’s different. I’m going with the TFL mantra—playing the period, not the rules—and a little creative license; I want to bring ‘folk horror’ to the table.
I’m designing a series of random variables that effect troops in weird ways—LSD laced rye bread, magic mushrooms, lethal moonshine, super scrumpy, dodgy ale, witches ‘curses’, ‘supernatural’ artefacts, etc.
I love the old weird England framing...
(This sort of stuff...
https://www.bfi.org.uk/news-opinion/new ... olk-horror
...for reference.)
...and reckon it could be a nice way of playing ECW skirmishes with a strong narrative element and an authentic period flavour.
I’m also roughing out some scenarios—treasure hunts, deserters, caught by surprise, recapture the witch, run in with witch finders, drunken/hysterical mobs, etc., and some slightly supernatural circumstances to contend with, too.
Any thoughts?!
I’m working on an ECW twist on Sharp Practice. I know this has been discussed before and that there is a nice mini-expansion by Ioan Davies-John in the 2017 Christmas special.
I also understand that it is a popular opinion that ECW lends itself better to large actions, not skirmish missions.
So, here’s what’s different. I’m going with the TFL mantra—playing the period, not the rules—and a little creative license; I want to bring ‘folk horror’ to the table.
I’m designing a series of random variables that effect troops in weird ways—LSD laced rye bread, magic mushrooms, lethal moonshine, super scrumpy, dodgy ale, witches ‘curses’, ‘supernatural’ artefacts, etc.
I love the old weird England framing...
(This sort of stuff...
https://www.bfi.org.uk/news-opinion/new ... olk-horror
...for reference.)
...and reckon it could be a nice way of playing ECW skirmishes with a strong narrative element and an authentic period flavour.
I’m also roughing out some scenarios—treasure hunts, deserters, caught by surprise, recapture the witch, run in with witch finders, drunken/hysterical mobs, etc., and some slightly supernatural circumstances to contend with, too.
Any thoughts?!