War of the Worlds?

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Wulf
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Re: War of the Worlds?

Post by Wulf »

Vis Bellica wrote:SP is a skirmish-y game best played in 28mm. Q13 is a company-sized game designed to be played in 15mm.
Sorry, I confused issues - I wasn't suggesting using SP for tripod hunting, just that, having bought SP, my interest in Q13 may have been put on hold for a bit (but I'm likely to be playing both in 10mm if I go for either at all.)

Come December I may invest in a bit of Q13 and maybe a bit of a Fondler...
Last edited by Wulf on Wed Nov 06, 2013 4:44 pm, edited 1 time in total.

EvilGinger
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Re: War of the Worlds?

Post by EvilGinger »

Fondler & indeed Sharp practice in general is a lot of fun. equally sorry we got confused.

:evil: Ginger
Dark lord at large....

Wulf
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Re: War of the Worlds?

Post by Wulf »

Well, I finally bought Q13, but I'm somewhat dismayed by the seeming lack of any advice on force balance. There doesn't seem like any kind of measurement of one force against another before they hit the tabletop...

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Vis Bellica
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Re: War of the Worlds?

Post by Vis Bellica »

Hi Wulf
Glad you finally bought the rules, sorry you're at all disappointed!
Having no indications of what balances two forces is typical of a TFL game: the lack of a points system, if you like.
One of the most common rationales for this is that points systems don't take into account the situation. How many points is an atg worth if the enemy has no tanks?
Leaving that aside, one of the fun parts of Q13 is actually finding out what a good force balance is. Yes, you get the odd massacre, but one should play them occasionally, on both sides!
But that's not helpful, so what I suggest if you want some kind of guideline, is add up all the SV and AC of all vehicles and guns on a side, counting flyers as double; add the number of infantry and cavalry; the levels of Big Men; and four points per specialist. Multiply that total by the tech level, and Bob's your favourite author: that's the points total for that side.
Hope that helps
R
Ps Five Planets has lots of scenarios with precalculated forces if you want example that can act as guidelines. Also available from TFL!

Wulf
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Re: War of the Worlds?

Post by Wulf »

Vis Bellica wrote:Glad you finally bought the rules, sorry you're at all disappointed!
Only in that respect, the rules themselves seem perfectly good. I just had unreasonable expectations. My ideas wandered into directions of War of the Worlds and UNIT vs. Daleks - both of which Q13 could do, I'm sure, but only by severely twisting it...
But that's not helpful, so what I suggest if you want some kind of guideline, is add up all the SV and AC of all vehicles and guns on a side, counting flyers as double; add the number of infantry and cavalry; the levels of Big Men; and four points per specialist. Multiply that total by the tech level, and Bob's your favourite author: that's the points total for that side.
I'll have a go at that, thanks...

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Vis Bellica
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Re: War of the Worlds?

Post by Vis Bellica »

Wulf wrote:My ideas wandered into directions of War of the Worlds and UNIT vs. Daleks - both of which Q13 could do, I'm sure, but only by severely twisting it...
I don't think they need to be twisted at all.

Martians, especially the AQOTMF ones, will be army-listed as soon as the kickstarted figures arrive at Chateau VB. I see their tripods as just another sort of armoured vehicle: all the weapons that have been previewed are already in the rules. I'm not sure that you're even going to need much chrome.

Daleks have been discussed before. You can play them either as the tough-but-not-indestructible early-Doctor types, or as the seemingly-indestructible later-Doctor types. Dependent on your preferences, you can make the basic Dalek either infantry in powered armour up weighted to Heavy and with Shields (this is my preference) or as mini-armoured vehicles.

R

Wulf
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Re: War of the Worlds?

Post by Wulf »

Vis Bellica wrote:
Wulf wrote:My ideas wandered into directions of War of the Worlds and UNIT vs. Daleks - both of which Q13 could do, I'm sure, but only by severely twisting it...
I don't think they need to be twisted at all.
Twisted in that the rules are designed around a conventional combined arms force, with a core of infantry supported by armour & artillery. To have one side consist entirely of 3 tripods or a dozen daleks while the other includes a complete conventional force of the period isn't something I see represented in the rules. I can see the rules that let me do it, mind you, but those are the very rules that make it so hard for me to see how to balance the forces.

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