Big games with Q13

Moderators: Vis Bellica, Laffe

Big games with Q13

Postby jay arnold » Wed Oct 23, 2013 4:35 pm

Anyone have experience with running multi-company or battalion games using Quadrant 13? I'm considering running a game for 6 to 8 players and am wondering what considerations I need to make.

Do this many units slow the game down?

Do I need to make significant changes?
jay arnold
 
Posts: 15
Joined: Fri Oct 18, 2013 6:30 pm

Re: Big games with Q13

Postby John Thomas8 » Wed Oct 23, 2013 5:23 pm

Staying ahead of the cards as much as possible will help. Look ahead and if the next card doesn't interfere with the current player, play it and let them go at the same time. Multi-base the figures so moving doesn't take up all the time.
User avatar
John Thomas8
 
Posts: 623
Joined: Tue Sep 03, 2013 9:10 pm
Location: Fuquay Varina, NC USA

Re: Big games with Q13

Postby EvilGinger » Wed Oct 23, 2013 5:33 pm

Same approach you would use running a large IABSM game & an umpire who will drive the game forward and discourage dithering such as Robert, or Richard also helps a lot.

:evil: Ginger
Dark lord at large....
EvilGinger
 
Posts: 990
Joined: Wed Sep 04, 2013 3:01 am

Re: Big games with Q13

Postby Chappuis » Tue Jan 17, 2017 4:10 am

I think so / play it and let them go at the same time


Royal1688
Chappuis
 
Posts: 4
Joined: Tue Dec 06, 2016 4:55 am


Return to Quadrant 13

Who is online

Users browsing this forum: No registered users and 1 guest

User Menu

Login Form

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 114 on Sun Sep 08, 2013 5:33 pm

Users browsing this forum: No registered users and 1 guest
Copyright © 2009 Afterburner - Free GPL Template. All Rights Reserved.