The Scottish Corridor

Moderators: Vis Bellica, Laffe

Munin
Posts: 808
Joined: Tue Apr 19, 2016 7:49 pm

Re: The Scottish Corridor

Post by Munin » Wed Apr 11, 2018 3:25 pm

Wow, this has been a close-run thing too! I love it when campaigns come right down to the wire.

User avatar
Seret
Posts: 3693
Joined: Sat Jul 05, 2014 7:45 pm
Location: Kent UK
Contact:

Re: The Scottish Corridor

Post by Seret » Thu May 31, 2018 12:46 pm

And more nail-biting to come: the Scots are just barely hanging on to the last line of defence, can they stop the rampaging Germans or will we have to rename it "Der Deutsche Korridor"?

Game 10: Capturing Colleville
Image

Closecraig
Posts: 58
Joined: Mon Jan 22, 2018 12:31 pm

Re: The Scottish Corridor

Post by Closecraig » Thu May 31, 2018 1:25 pm

Seret wrote:
Thu May 31, 2018 12:46 pm
And more nail-biting to come: the Scots are just barely hanging on to the last line of defence, can they stop the rampaging Germans or will we have to rename it "Der Deutsche Korridor"?

Game 10: Capturing Colleville
Image
Brilliant AAR - Big fan of your summary graphics as well. Give those vicker gunners a medal!

User avatar
Seret
Posts: 3693
Joined: Sat Jul 05, 2014 7:45 pm
Location: Kent UK
Contact:

Re: The Scottish Corridor

Post by Seret » Fri Jun 01, 2018 8:57 am

Closecraig wrote:
Thu May 31, 2018 1:25 pm
Give those vicker gunners a medal!
Just doing their job, mate!

User avatar
MLB
Posts: 624
Joined: Wed Dec 02, 2015 3:57 am
Location: Sydney, Australia
Contact:

Re: The Scottish Corridor

Post by MLB » Sat Jun 02, 2018 10:55 pm

Great stuff. I’m surprised the 6pdr lasted so long, I thought the Panther would have taken it out early on with a combination of HE and MG. That charge against the Vickers was the decisive moment. Even had the second squad made it, it was going to be costly for the Germans. A bold move, but maybe a little rash. You’d have to wonder what might have happened if the two Panthers had supported each other and the infantry by sitting back and shooting the infantry onto their targets?
The Tactical Painter
Painting little soldiers for tactical battles on the table top

User avatar
Seret
Posts: 3693
Joined: Sat Jul 05, 2014 7:45 pm
Location: Kent UK
Contact:

Re: The Scottish Corridor

Post by Seret » Tue Jun 05, 2018 10:31 pm

MLB wrote:
Sat Jun 02, 2018 10:55 pm
Great stuff. I’m surprised the 6pdr lasted so long, I thought the Panther would have taken it out early on with a combination of HE and MG.
It did well to start, but after that failed to roll many kills and the SL commanding the 6pdr managed to keep the shock under control. The 6pdr wasn't doing much damage to the Panther, but it was occasionally tagging it with shock that meant it wasn't firing MGs much of the time.
That charge against the Vickers was the decisive moment. Even had the second squad made it, it was going to be costly for the Germans. A bold move, but maybe a little rash.
Yeah, but like I said, I'm not sure I would have done any different? Caught in the open their only real options were to retreat or charge.
You’d have to wonder what might have happened if the two Panthers had supported each other and the infantry by sitting back and shooting the infantry onto their targets?
Yeah, to be fair if the German infantry had fallen back and the Panthers had come up the could have nuked the Vickers and I wouldn't have wanted to deploy any further infantry while they were on the prowl.

User avatar
Seret
Posts: 3693
Joined: Sat Jul 05, 2014 7:45 pm
Location: Kent UK
Contact:

Re: The Scottish Corridor

Post by Seret » Fri Jan 18, 2019 10:31 am

Well, remember this campaign? I've been sitting on the final battle report for far too long, so without further ado here it is. The final battle in our Scottish Corridor campaign. The Jocks won the last battle, if they lose this one they can claim a draw, but if they can manage to beat the Germans they'll snatch an unexpected victory!

Click to find out...
Image

User avatar
MLB
Posts: 624
Joined: Wed Dec 02, 2015 3:57 am
Location: Sydney, Australia
Contact:

Re: The Scottish Corridor

Post by MLB » Sat Jan 19, 2019 9:38 pm

The Jocks were stopped in their tracks before they really had a chance to get started, between the Pak 40 and the panzerfaust that poor Sherman wasn’t going to survive long. A tough game given the terrain and the enemy.

Definitely another case for some revision of the flamethrower rules, so many options to consider and some good house rule suggestions out there. I quite like to see any one or more from these:
  • Higher support cost for scenarios that do not involve attacking a fortified position or for the scenario defender
    Requires 1CI from an SL to use against a target not in a bunker, building or fortifications
    Half firepower for a target not in a bunker, building or fortifications
    Overwatch or interrupt that fires at a flamethrower unit during the phase the flamethrower fires treats it as being in no cover/open ground
The Tactical Painter
Painting little soldiers for tactical battles on the table top

User avatar
Seret
Posts: 3693
Joined: Sat Jul 05, 2014 7:45 pm
Location: Kent UK
Contact:

Re: The Scottish Corridor

Post by Seret » Tue Jan 22, 2019 3:03 pm

Yep, I got thoroughly done over in that last game. That's probably fair though, the Germans had been on top for most of the fighting. Stealing a win in the last game would have been well cheeky!

I've got to say, it's a touch campaign for the British, but I think I enjoyed playing Scottish Corridor more than Martlet. We got stuck in Martlet with neither side able to break through and ended up ping-ponging back and forth over the same tables for the last few games, which was getting a bit repetitive.

Post Reply