There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

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Truscott Trotter
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Location: Tasmania the Southernmost CoC in the world

Re: There Are Many Rivers to Cross AAR Game 7 (Link to Game 9 added)

Post by Truscott Trotter » Wed Sep 18, 2019 7:48 pm

I have to say I think playing it as big CoC with 2 platoons certainly makes a difference to how it plays.

Munin
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Re: There Are Many Rivers to Cross AAR Game 7 (Link to Game 9 added)

Post by Munin » Wed Sep 18, 2019 10:27 pm

I would agree with that. It has certainly been an interesting read.

Joe Neg
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Re: There Are Many Rivers to Cross AAR Game 7 (Link to Game 9 added)

Post by Joe Neg » Thu Sep 19, 2019 3:46 pm

"Truscott Trotter" wrote:
I have to say I think playing it as big CoC with 2 platoons certainly makes a difference to how it plays.


TT,

Don't be too quick to overlook the distinct possibility that the leader who is coming up with the battle plans and issuing the orders to the tiny tin men is something short of a Great Captain!!! I am still trying to crack the code regarding all the tactical nuances this game can provide.

Enjoying the games and creating the battle reports...cheers!

Joe Neg
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by Joe Neg » Fri Sep 20, 2019 2:39 pm

Hello All,

10th and final game in the "There Are Many Rivers to Cross" Pint Sized Campaign - played Big Chain of Command style. Posted in the files section of the Facebook Group: https://www.facebook.com/groups/1444501242432741/files/

The French must demolish the bridge at Le Petit Hameau - but first they must hold the Germans who are intent on capturing the bridge intact. Real down to the wire, nail-biter of a game.

If you don't do Facebook - I have the pdf files stored in a Dropbox account - send me a PM with your email address and I will share access if you'd like to have a look.

Have a look if interested. Enjoy!

BaronVonWreckedoften
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by BaronVonWreckedoften » Fri Sep 20, 2019 6:21 pm

Excellent reports!

(Sorry if I missed this in one of the earlier reports, but who makes all those buildings - are they card/paper as they have that "look" to them?)
No plan survives first contact with the dice.

Joe Neg
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by Joe Neg » Fri Sep 20, 2019 6:43 pm

Thanks, Baron. Pleased that you enjoy the reports - Got another campaign brewing (tease). ;o)

The buildings are from Crescent Root Studio https://crescent-root.com/pages/Product ... ries3.html

They are pre-assembled, pre-painted (big time savings in time and excellent continuity), and have a reasonably small footprint compared to other 28mm offerings. Big bonus from my view is that for an additional $5-12 USD you can get a "Damaged" floor...avoiding buying one model whole and one damaged. You can probably tell from my reports and this gushing that I am something of a fan boy. The proprietor is a top notch guy, keeps you informed and delivers on time. Cheers.

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Truscott Trotter
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by Truscott Trotter » Fri Sep 20, 2019 8:51 pm

Yup the only mdf buildingss I would rate more highly than resin.
I look forward to reading the last scenario.

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7dot62mm
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by 7dot62mm » Sat Sep 21, 2019 5:35 pm

This has been an excellent series of reports, many thanks for them! The current format is very entertaining and an enjoyable read.

BaronVonWreckedoften
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by BaronVonWreckedoften » Sat Sep 21, 2019 7:57 pm

Cheers, Joe - unfortunately, they have no UK agent (yet!). I may wait until after Brexit when all customs duties on US goods will magically disappear, beautiful women will throw themselves at me, and squadrons of pigs will take to the air...... :roll:
No plan survives first contact with the dice.

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Truscott Trotter
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Re: There Are Many Rivers to Cross AAR Game 7 (Game 10 Posted 20 Sept)

Post by Truscott Trotter » Mon Sep 23, 2019 1:44 am

Very exciting and nail biting AAR that last one - well done.

One minor point I think the FOO was a bit hard done by

Firstly if there were other teams within 4" they should have taken the hits - could not see from the photo but looked like their might have been?
This is because the shots at a FOO are more like on a officer not a normal man - he cannot be targeted separately if other troops within 4"

So after rolling the 6 on the hit results (for the team within 4") you then roll (p 39)
A Forward Observer who has been hit will roll
1D6. On a roll of 1 to 3 he has been killed. On a
roll of 4 to 6 he is wounded and my continue to
do his job, but may not move for the rest of the
game


I guess if there was no one within 4" you would have rolled twice on the table so he should have died, but, I always deploy my FOO with one or preferably 2 teams within 4"

Anyway that Pak 36 should have brewed the H-35......who's that knocking on the door? :lol:

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