Gembloux Gap campaign (updated 17 02 20)

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MLB
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Re: Gembloux Gap campaign (updated 31 10 19)

Post by MLB » Mon Jan 06, 2020 12:18 am

And here's a picture

Image
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poiter50
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Re: Gembloux Gap campaign (updated 06 01 20)

Post by poiter50 » Mon Jan 06, 2020 12:39 am

And a great looking (and sounding) game as well. Playing this in 3 weeks as our campaign in the west continues.

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7dot62mm
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Re: Gembloux Gap campaign (updated 06 01 20)

Post by 7dot62mm » Mon Jan 06, 2020 8:21 am

Ahh... the AARs are back! :)

Great stuff as always. That Handgranaten-asault really decided the battle! At the beginning I was really worried for the Germans who had to cover so much empty space to get to the village.

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Re: Gembloux Gap campaign (updated 06 01 20)

Post by BaronVonWreckedoften » Mon Jan 06, 2020 8:25 am

Well played. Had the French not lost their last two morale points from the turn end, I suspect that the following phase would have seen you wipe out the 75mm gun crew and capture that, too, which I would surely have done for them. Once again, it is interesting to compare your table (in 20mm) with Rich and Nick's 28mm version - it looks like there is a lot more ground to cover on yours.

Villeroux sounds like a house-bound marsupial.
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Re: Gembloux Gap campaign (updated 06 01 20)

Post by Capt Fortier » Mon Jan 06, 2020 11:58 am

Another great installment and worth the wait - would love to have seen your armoured cars on the road but great to see good old fashioned assault with their bombs and their guns carry the day.
Capt Fortier

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Re: Gembloux Gap campaign (updated 06 01 20)

Post by MLB » Tue Jan 07, 2020 2:00 am

BaronVonWreckedoften wrote:
Mon Jan 06, 2020 8:25 am
Well played. Had the French not lost their last two morale points from the turn end, I suspect that the following phase would have seen you wipe out the 75mm gun crew and capture that, too, which I would surely have done for them. Once again, it is interesting to compare your table (in 20mm) with Rich and Nick's 28mm version - it looks like there is a lot more ground to cover on yours.

Villeroux sounds like a house-bound marsupial.
That was my thinking. I knew taking the jump-off-point would bring his morale down to at least 1, which would have really limited his options. The 75 has a narrow arc of fire and requires a full phase to turn, so I had a decent chance of doing it some harm. I think the biggest error made by Dave was deploying the platoon Lieutenant in an isolated position. Had he deployed the Escouade de Fusiliers Motocycliste alongside him instead of in the building by the gun I wouldn’t have been able to pull off the close assault. It’s easy to think I was just lucky and benefited from a double phase, but that could have been made much more difficult with another French unit present.
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Re: Gembloux Gap campaign (updated 06 01 20)

Post by MLB » Tue Jan 07, 2020 2:03 am

Capt Fortier wrote:
Mon Jan 06, 2020 11:58 am
Another great installment and worth the wait - would love to have seen your armoured cars on the road but great to see good old fashioned assault with their bombs and their guns carry the day.
Yes indeed. In fact it’s quite rare to have two AFVs as support and win the scenario without ever needing to deploy them. We did it old school (mind you, with a little bit of help from some Stukas).
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Re: Gembloux Gap campaign (updated 06 01 20)

Post by MLB » Tue Jan 07, 2020 2:05 am

7dot62mm wrote:
Mon Jan 06, 2020 8:21 am
Ahh... the AARs are back! :)

Great stuff as always. That Handgranaten-asault really decided the battle! At the beginning I was really worried for the Germans who had to cover so much empty space to get to the village.
Yes, once the 75 appeared and he had units in the buildings I had a horrible feeling this would be too big an ask. Nothing like getting stuck in with grenades and bayonets to win the day.
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Re: Gembloux Gap campaign (updated 06 01 20)

Post by Truscott Trotter » Tue Jan 07, 2020 8:14 am

MLB wrote:
Tue Jan 07, 2020 2:05 am

Nothing like getting stuck in with grenades and bayonets to win the day.
👍👍👍

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Re: Gembloux Gap campaign (updated 06 01 20)

Post by DougM » Tue Jan 07, 2020 8:38 am

Knowing I might have to husband my resources for next game, I am always reluctant to get stuck in with bomb and bayonet. Crippling casualties are often the result. You wonder about the thoughts of commanders ordering them, knowing a lot of lives would be lost.

Another great game report .
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