### Advice On Custom Game Tokens - What do I need?

Posted:

**Wed Mar 15, 2017 1:08 pm**Hi guys,

So another noobie question. I am getting some gaming tokens made up for CDS. Can anyone make any comments on the following:

1) For shock, I am looking at numbered yellow circle tokens, numbered 1 - 10. Do you think this is about right or is 10 too high/low a number for shock? I figure 1-10 means you can stack counters to get to the number of shock a unit has?

2) Does pinning stack the way shock does, or is a unit simply 'pinned'? I am assuming it is just 'pinned', as such I only need tokens with 'P' or 'Pinned' on them rather than setting them up like the shock tokens above.

3) Similar on the casualty markers. I am going to be playing with FoW based figures (so typically 2-4 figures per base). As such I am assuming that I dont need to have casualty markers that go over the number 4 as I can just remove the base when the unit has taken for casualties - or is there a need to track total number of casualties?

Any thoughts guys?

Regards,

- Sharpe

So another noobie question. I am getting some gaming tokens made up for CDS. Can anyone make any comments on the following:

1) For shock, I am looking at numbered yellow circle tokens, numbered 1 - 10. Do you think this is about right or is 10 too high/low a number for shock? I figure 1-10 means you can stack counters to get to the number of shock a unit has?

2) Does pinning stack the way shock does, or is a unit simply 'pinned'? I am assuming it is just 'pinned', as such I only need tokens with 'P' or 'Pinned' on them rather than setting them up like the shock tokens above.

3) Similar on the casualty markers. I am going to be playing with FoW based figures (so typically 2-4 figures per base). As such I am assuming that I dont need to have casualty markers that go over the number 4 as I can just remove the base when the unit has taken for casualties - or is there a need to track total number of casualties?

Any thoughts guys?

Regards,

- Sharpe