Search found 65 matches

by donglewwe
Sun Oct 07, 2018 6:57 pm
Forum: Chain of Command
Topic: Casualty removal
Replies: 9
Views: 2890

Re: Casualty removal

Spin: Having the target/defending player pick may reflect the importance of the weapon rather than the man? If the LMG is critical, then a rifleman would drop his weapon and man the LMG? Same with SMG or rifle? I suppose a pause could be imposed (an acitvation to re-man?) but I don't interpret the t...
by donglewwe
Sat Sep 15, 2018 10:21 pm
Forum: Chain of Command
Topic: Official CoCulator
Replies: 358
Views: 293280

Re: Official CoCulator

Thanks Rich...If you have a spare moment at some point...
I don't want to appear (too) nasty, but...

ha ha

ha ha ha

hahahahaha


hahahahahahahahahahahahhaha

:D
by donglewwe
Wed Sep 12, 2018 10:51 pm
Forum: Chain of Command
Topic: EW Handbook on pre-order
Replies: 49
Views: 15170

Re: EW Handbook on pre-order

While waiting, you can enjoy this training film*...

https://www.youtube.com/watch?v=tNQqLeE59s8

*apologies if it's been posted before
by donglewwe
Tue Sep 11, 2018 11:59 am
Forum: Chain of Command
Topic: 29 Let's Go Question
Replies: 15
Views: 3451

Re: 29 Let's Go Question

Remember the winner gets the difference in force morale back before casualties are calculated. So if the Americans wait until their force morale is 0, the Germans may get more men back immediately for the next game. The American has to be sure of killing more Germans than they lose themselves after...
by donglewwe
Thu Aug 30, 2018 11:25 am
Forum: General Discussion
Topic: Problem with Shop Basket Returns?
Replies: 14
Views: 4934

Re: Problem with Shop Basket Returns?

FWIW, my order just now did resurrect the previous items - noticed and removed, so no damage done. Chrome.
by donglewwe
Thu Aug 09, 2018 3:44 am
Forum: Chain of Command
Topic: God Damn some people are F’ing Stupid!
Replies: 20
Views: 5978

Re: God Damn some people are F’ing Stupid!

Pfftt!! When you get to 500+ posts like I did when I dared to suggest that uncertainty should be a part of aircombat gaming* (where everyone KNOWS that every aircraft and every pilot performs at max spec) then you can claim a victory. Until then, you can bask in only limited light. ; ) *genre-specif...
by donglewwe
Thu Aug 09, 2018 2:16 am
Forum: General Discussion
Topic: Lard Locator board please!
Replies: 39
Views: 18414

Re: Lard Locator board please!

Alone* in the Northern Great Plains of North America.

*the nearest logged Lardie is ~1000km away. Not as big as the universe, but certainly farther than the chemist... ;) **


** Colonial coattail-grabber
by donglewwe
Wed Aug 08, 2018 2:07 pm
Forum: Chain of Command
Topic: House rules: keeping secrets from your opponent
Replies: 9
Views: 2756

Re: House rules: keeping secrets from your opponent

Another layer to the Command Dice fog is to only declare the use of, say, a '3' to activate a JL - but whether that was a roll of 3, or a 1 and a 2, or three 1s is not revealed so the possibility of unused dice and/or banked 5s remains. I recall proposing this very idea upon the introduction of the ...
by donglewwe
Fri Jul 20, 2018 11:42 am
Forum: Chain of Command
Topic: 15mm question
Replies: 22
Views: 7209

Re: 15mm question

...magnetize the bases for individual miniatures, then put corresponding magnets in a team base. To avoid polarity issues, use a metal base or just embed a bit of metal where the fig would go (I use bits of dulled/broken xacto blades - who doesn't have plenty of those lying around? ;) ). The magnet...
by donglewwe
Thu Jul 19, 2018 2:12 am
Forum: Chain of Command
Topic: 15mm question
Replies: 22
Views: 7209

Re: 15mm question

So fire and maneuver is easier in 15mm, as you have some place to move to. This. If a single figure takes up to 12' of space (30mm base) and the associated terrain/distances are appropriately affected, then the translation (from figure to ground scale) becomes a significant hindrance to gameplay. o...