Search found 712 matches

by JimLeCat
Mon May 06, 2019 8:59 pm
Forum: I Ain’t Been Shot Mum
Topic: Tea breaks, Turn cards and reinforcements....
Replies: 4
Views: 370

Re: Tea breaks, Turn cards and reinforcements....

Hi, You are not mistaken, that is exactly what John was referring to. There is, however, no fixed formula, the number of times the Turn card is drawn before an event such as reinforcements arriving depends entirely on the scenario. The usual approach would be to use a Turn card for uncertain events ...
by JimLeCat
Sat May 04, 2019 10:02 am
Forum: Chain of Command
Topic: Did Bren carriers ever carry two Bren guns?
Replies: 12
Views: 802

Re: Did Bren carriers ever carry two Bren guns?

Yes, except that carrier has *one* bren and a boyes rifle...
by JimLeCat
Sun Apr 14, 2019 11:18 pm
Forum: Miniatures, Models & Scenery
Topic: CoC 1/56 France 1940 Pz 38(t)...
Replies: 12
Views: 1047

Re: CoC 1/56 France 1940 Pz 38(t)...

I have done flags for 18th century troops that way. Mind you, I have a small laser printer, so the ink is permanent. Is yours ink jet?
by JimLeCat
Sun Apr 14, 2019 9:28 pm
Forum: Miniatures, Models & Scenery
Topic: CoC 1/56 France 1940 Pz 38(t)...
Replies: 12
Views: 1047

Re: CoC 1/56 France 1940 Pz 38(t)...

First thought that comes to mind is to print out the flag, cut it out and liberally daub the back with pva. Wait until the paper has soaked up enough to be floppy, then drape it over the engine deck, arrange how you want it and leave it to dry. I'd do a trial run or two first on some spare bits to s...
by JimLeCat
Sat Apr 13, 2019 12:23 am
Forum: Sharp Practice
Topic: Activating Troops
Replies: 4
Views: 523

Re: Activating Troops

Quite right - I forgot to mention that. A better way of putting it is to say the bonus activation is exactly that, and does not affect normal activations during the turn.
by JimLeCat
Fri Apr 12, 2019 4:15 pm
Forum: Sharp Practice
Topic: Activating Troops
Replies: 4
Views: 523

Re: Activating Troops

No, the only time a unit may be activated more than once in a turn is when 4 command cards are used to give a leader a bonus activation - he may activate units that have already been activated prior to his bonus activation.

Cheers
Jim
by JimLeCat
Fri Apr 12, 2019 11:24 am
Forum: Chain of Command
Topic: Feedback wanted: Introductory campaign set during Battle of the Bulge
Replies: 12
Views: 1010

Re: Feedback wanted: Introductory campaign set during Battle of the Bulge

The best way to track things here is to use the 'Active Topics' view, found on the menu at the top. It lists all the topics that have updated in the last couple of days in descending order of last update. There's also an RSS feed which you can pick up using any number of tools. I use blogtrottr to s...
by JimLeCat
Wed Apr 10, 2019 10:30 pm
Forum: I Ain’t Been Shot Mum
Topic: IABSM basics?
Replies: 5
Views: 519

Re: IABSM basics?

IABSM is intended for infantry heavy games, although it copes well with armour too. It scales well, within reason, it just gets slower as the game gets bigger. The largest game I've put on was 2 full companies of infantry, a squadron of tanks and other supports on one side vs. a weak company and sup...
by JimLeCat
Mon Apr 08, 2019 7:30 pm
Forum: Chain of Command
Topic: Yahoo Groups defunct?
Replies: 3
Views: 351

Re: Yahoo Groups defunct?

Which two are you referring to?

The main list TooFatLardies is definitely active, but Rich Clarke, the list owner, has been busy (to put it mildly!) the last week with Salute.

Cheers
Jim
by JimLeCat
Sun Apr 07, 2019 4:11 pm
Forum: Dux Britanniarum
Topic: Campaign Year
Replies: 5
Views: 391

Re: Campaign Year

Hi John,

Yes, the rules do say that, but we decided to house rule that the current month wasn't included, otherwise the higher level 'recover immediately' results are no better than the 'recover in one month' results, given the saxons cannot raid more than once a month.

Cheers
Jim