Search found 457 matches

by SteveBurt
Tue May 01, 2018 11:06 am
Forum: What a Tanker!
Topic: Acquiring target
Replies: 14
Views: 4726

Re: Acquiring target

One question.
Aiming is broken by movement; does that include pivoting in place, which is technically movement?
We ruled it was, but not sure if that is right.
by SteveBurt
Tue May 01, 2018 11:01 am
Forum: What a Tanker!
Topic: First game
Replies: 1
Views: 1110

First game

We played last night. Normandy with a Pz IV and a Hetzer taking on a Cromwell and an Achilles. So we got to use Fast, Tank destroyer, Small and Open Topped. A fun game, with quite a lot of tricky decisions to make. In the end a win for the Germans, but it is amazing how many shots we missed early on...
by SteveBurt
Tue May 01, 2018 10:56 am
Forum: What a Tanker!
Topic: Tanker table queries
Replies: 40
Views: 11865

Re: Tanker table queries

The Hetzer is small, so already harder to hit. It doesn't need to be low profile as well!
by SteveBurt
Thu Jan 04, 2018 11:49 am
Forum: Bag the Hun
Topic: Ideal Hex Mat Size (in Hexes) for Finest Hour, Etc.
Replies: 5
Views: 2557

Re: Ideal Hex Mat Size (in Hexes) for Finest Hour, Etc.

What we find is that often in a largish BTH game there are several separate little groups scattered across the table each in their own dogfight, so scrolling may not work so well. I use a blue Hotz mat with 1.5" hexes and 1:600 planes for BTH, and that seems about the right size. We never really hav...
by SteveBurt
Thu Dec 21, 2017 10:19 am
Forum: Sharp Practice
Topic: Using Average Dice
Replies: 6
Views: 2308

Re: Using Average Dice

Another way to mitigate luck.
Give each player a deck of 36 cards with all possible 2 dice combinations.
They get to play those cards in any order they want for movement rolls.
Then everyone has the same dice luck.
Reshuffle the cards either when all played, or when a chapter ends.
by SteveBurt
Wed Dec 20, 2017 10:53 am
Forum: Chain of Command
Topic: Mixing different faction support lists?
Replies: 30
Views: 8211

Re: Mixing different faction support lists?

Chain of Command is a historical game.
US paratroopers didn't support British platoons in reality, so they can't in the game.
by SteveBurt
Fri Dec 15, 2017 3:11 pm
Forum: I Ain’t Been Shot Mum
Topic: Independent LMG's: newbie questions
Replies: 4
Views: 2172

Re: Independent LMG's: newbie questions

You don't get a choice in IABSM. Sections come with LMGs attached. You can't attach and detach them.
There is provision in the rules for independent LMGs to cope with certain rare circumstances, but they are not something you ever use normally.
by SteveBurt
Thu Dec 14, 2017 11:47 am
Forum: General d'Armee
Topic: Review of General d'Armee
Replies: 16
Views: 6513

Re: Review of General d'Armee

Blucher is a very good set of rules - but Napoleonic warfare at this level is basically an attritional affair. You won't destroy a fresh brigade with a single attack, so you need to plan a series of attacks, and victory often goes to whoever has fresh reserves. It's quite different to the tactical l...
by SteveBurt
Thu Dec 14, 2017 9:12 am
Forum: General d'Armee
Topic: Review of General d'Armee
Replies: 16
Views: 6513

Re: Review of General d'Armee

If you want rules with a bit more abstraction, Le Feu Sacre are good.
If you want true 'army level' rules Blucher is excellent - but you won't find column, line and square in there.
by SteveBurt
Wed Nov 22, 2017 11:18 am
Forum: Sharp Practice
Topic: Loyalist Forces - AWI
Replies: 9
Views: 3855

Re: Loyalist Forces - AWI

The coats are pretty different between F&IW and AWI.
Short coatees for the later, longer coats for the former.