Search found 7060 matches

by Truscott Trotter
Sat Oct 05, 2013 12:29 am
Forum: Chain of Command
Topic: nigh(t) fighting
Replies: 16
Views: 3902

Re: nigh fighting

maybe troops cannot move flat out speed at night either?
by Truscott Trotter
Sat Oct 05, 2013 12:27 am
Forum: Chain of Command
Topic: Measuring From Jump Off Markers
Replies: 35
Views: 10387

Re: Measuring From Jump Off Markers

Well my 15mm Soviets are based on 10mm washers so I can fit heaps in despite the minefield :lol:
by Truscott Trotter
Fri Oct 04, 2013 10:59 pm
Forum: Chain of Command
Topic: nigh(t) fighting
Replies: 16
Views: 3902

Re: nigh fighting

Maybe roll 2D6 that is the number of inches that team/section can recognise enemy at?
by Truscott Trotter
Fri Oct 04, 2013 8:56 am
Forum: Chain of Command
Topic: Measuring From Jump Off Markers
Replies: 35
Views: 10387

Re: Measuring From Jump Off Markers

Alan may I suggest you lay it out on the table and take a photo and email it to Rich - A picture speaks a 1000 words etc
by Truscott Trotter
Fri Oct 04, 2013 4:36 am
Forum: Chain of Command
Topic: Force Moral rolls
Replies: 8
Views: 2775

Re: Force Moral rolls

Had a section of 10 men down to two in two shooting phases with only 3 shock
My opponent had his down to 2 men with no shock
lotsa 6's
by Truscott Trotter
Fri Oct 04, 2013 12:30 am
Forum: Chain of Command
Topic: Early War?
Replies: 34
Views: 8293

Re: Early War?

If heavy tanks like Matilda's and KV's are allowed then their antidotes like 88's and 100mm artillery should be allowed otherwise it will unbalance the game , no? Although there may be other cunning ploys - have not played armor Vs armor yet - will look into it Sure as long as we also add in rail i...
by Truscott Trotter
Fri Oct 04, 2013 12:28 am
Forum: Chain of Command
Topic: Force Moral rolls
Replies: 8
Views: 2775

Re: Force Moral rolls

Ahh yes you are right Jim found the bit

When a Section loses a Team, or one Team
breaks but the other Team remains in action, roll
for the Team effect. When a Section is wiped out
or Breaks in any one Phase, both Teams being
removed or breaking concurrently, roll for the
Section effect.
by Truscott Trotter
Thu Oct 03, 2013 11:41 pm
Forum: Chain of Command
Topic: Force Moral rolls
Replies: 8
Views: 2775

Force Moral rolls

Just checking something, all events listed on the table on p 65 are rolled for individually if they occur in different phases? So if in phase one my plt loses a team and the leader is wounded I roll twice once for team dead once for leader wounded Phase two my leader is killed and the other team bre...
by Truscott Trotter
Thu Oct 03, 2013 10:44 pm
Forum: Chain of Command
Topic: Fucile Mitragliatore Breda modello 30
Replies: 7
Views: 3265

Re: Fucile Mitragliatore Breda modello 30

The Maschinengewehr rule and add 1D6 per initiative spent.
The Maschinengewehr rule IS ID6 per initiative spent, are you suggesting a max of 1D6?
seems like a poor use of a spacial rule for the Italians as we seem to be limited (and a good thing IMHO) to 2 special rules per list.
by Truscott Trotter
Thu Oct 03, 2013 10:39 pm
Forum: Chain of Command
Topic: Patrol markers
Replies: 10
Views: 2800

Re: Patrol markers

Did that list night myself seems straight forward to me.Opponent had 2 markers fairly close together so I moved one of mine forward and locked both before he could move the second one closer