Search found 163 matches

by hedgehobbit
Mon Dec 01, 2014 12:50 pm
Forum: Chain of Command
Topic: Weapons
Replies: 6
Views: 1794

Re: Weapons

Yes that was our thought and we were going to add no reroll of 1's It seems that the BAR is given rerolls of 1s just so if you roll all the firepower dice of a US squad, you don't have to distinguish the BAR dice from the rifle dice. A one-man Bren has 4 firepower so the BAR really has no advantage...
by hedgehobbit
Wed Nov 26, 2014 7:17 pm
Forum: Chain of Command
Topic: Why is shooter veterancy not taken into account?
Replies: 9
Views: 2611

Re: Why is shooter veterancy not taken into account?

In a typical wargame where each unit fires every turn, such as 40k, you have a war of attrition. The side with more firepower kills more enemy than is killed in return, therefore any advantage early on grows with each passing exchange. In Chain of Command, firing is dependent on activations which ar...
by hedgehobbit
Wed Nov 26, 2014 7:03 pm
Forum: Chain of Command
Topic: Ammunition expenditure penalty for LMG42?
Replies: 28
Views: 12202

Re: Ammunition expenditure penalty for LMG42?

Though I do think it's a bit harsh that the MG34/42 gets 2 crew, and the Bren typically gets three. So the difference in dice when the LMG team is firing is 9 rather than to 6. The way it's costed out, the MG42 costs 8 points for two crew or 4 points per crewman. The Bren costs 6 points for three c...
by hedgehobbit
Mon Nov 24, 2014 3:03 am
Forum: Chain of Command
Topic: CoC in 6mm advice...
Replies: 24
Views: 8610

Re: CoC in 6mm advice...

I've never done this but I remember waaaaay back in the day, people would use pipe cleaner to mark individual casualties on stands. It was placed between the figures and any figure to the right was dead.
by hedgehobbit
Sun Nov 23, 2014 3:41 pm
Forum: Chain of Command
Topic: Belt fed LMG and MMG
Replies: 21
Views: 6133

Re: Belt fed LMG and MMG

As to the above points regarding loss of ammunition and water if the guns were moved, I'm sceptical that this was an issue. The MG officers were experts in their field and would pre-plan alternate (different position covering same target as primary position) and secondary positions (different posit...
by hedgehobbit
Sun Nov 16, 2014 3:36 pm
Forum: Chain of Command
Topic: joining a pinned team
Replies: 12
Views: 3157

Re: joining a pinned team

This is definitely a rule I won't be using. If a scout team advanced and comes into contact with the enemy (i.e. exactly what the scouts are supposed to be doing), then they'll create a pinning zone around them with a 25 yard radius where their own squadmates can't approach. So if the scouts come un...
by hedgehobbit
Sun Nov 16, 2014 3:22 pm
Forum: Chain of Command
Topic: Countersniping
Replies: 10
Views: 4623

Re: Countersniping

I'm not sure it's such a good idea to let snipers go on overwatch since it will allow snipers to pick off leaders as a squad rushes from cover to cover. I think I'll just let snipers always roll a 6 to detect other snipers in LOS. This will have the added benefit of keeping all the sniper rules self...
by hedgehobbit
Fri Nov 14, 2014 4:34 pm
Forum: Chain of Command
Topic: Advancing towards building
Replies: 24
Views: 6304

Re: Advancing towards building

Richard wrote:but if he went to the open wall he'd have to engage in close combat as there would be a direct and clear path of 4" or less to the defenders.
What if the attacker was himself inside a building? In 15mm it's not uncommon for two buildings on opposite sides of a road to be within 4" of each other.
by hedgehobbit
Fri Nov 07, 2014 6:49 pm
Forum: Chain of Command
Topic: Passengers, transports and shock
Replies: 9
Views: 2555

Re: Passengers, transports and shock

Sorry, I was talking about the hit charts. A die roll of 6 and zero net hits on a soft-skin vehicle results in "Any passengers must deploy now" whereas the same roll versus a armored half-track is "1 Shock, Any passengers must deploy now." My question was why half-tracks get an extra point of shock ...
by hedgehobbit
Fri Nov 07, 2014 4:49 pm
Forum: Chain of Command
Topic: Trying to understand Section Teams
Replies: 18
Views: 4489

Re: Trying to understand Section Teams

I've been looking through the rules and they need to update the glossary because there are a variety of types of teams, each with their own special rules but those rules are scattered across the rulebook. Here's what I could find: Infantry Teams: The basic type of team Discrete Team (4.3.1): a Team ...