Search found 136 matches

by Greg Bradfield
Tue Mar 26, 2019 2:50 pm
Forum: Chain of Command
Topic: Ongoing Rule Clarification Thread
Replies: 89
Views: 15194

Re: Ongoing Rule Clarification Thread

TommyThor "But I’m still not certain about the effect of the formation of a new team on the original team, read, will this activate the original team or not." You did not activate the original section in the first place you activated the JL who the used a CI to form a scout team and send them on the...
by Greg Bradfield
Wed Mar 13, 2019 2:41 pm
Forum: Chain of Command
Topic: Question Re Hasty Defence Mission
Replies: 6
Views: 958

Re: Question Re Hasty Defence Mission

Agreed!
by Greg Bradfield
Tue Mar 05, 2019 2:42 pm
Forum: Chain of Command
Topic: 20mm basing help
Replies: 21
Views: 3178

Re: 20mm basing help

I use 20mm circular mdf disks. Play sand and pool filter gravel for basing.
by Greg Bradfield
Fri Feb 15, 2019 9:55 am
Forum: After Action Reports
Topic: Westwind Königsberg CoC campaign
Replies: 63
Views: 11789

Re: Westwind Königsberg CoC campaign (updated 15 02 19)

MLB,

Are those Blotz outbuildings?
by Greg Bradfield
Wed Feb 06, 2019 8:08 am
Forum: Chain of Command
Topic: Interrupt Question
Replies: 17
Views: 2383

Re: Interrupt Question

Tricky one this! Deploying is counted as movement and the rule states "When interrupting an opponent’s Phase, the player may immediately move or fire with one Section, Squad, Team or vehicle which is already deployed on the table and not Pinned. This may result in the player stopping his opponent mo...
by Greg Bradfield
Wed Jan 23, 2019 2:47 pm
Forum: Chain of Command
Topic: Leader breaking with unit
Replies: 48
Views: 7010

Re: Leader breaking with unit

For a leader to be attached to a section he needs to be somewhere between the two teams, if he is to the right or left of the section he could only be attached to either the rifle team or the lmg team. So it a mmg team support is lining a hedge with a section the leader would have to be between them...
by Greg Bradfield
Wed Jan 23, 2019 11:39 am
Forum: Chain of Command
Topic: 1940 Going with a Bang scenario - demolition question
Replies: 24
Views: 4544

Re: 1940 Going with a Bang scenario - demolition question

@BaronVonWreckedoften Read all not just partially. Some scenarios may begin with the explosives in place. In which case no Task roll will be required. However, a Chain of Command dice is always required to detonate explosive charges. Here you spend your CoC dice.. When detonating a charge, roll a D6...
by Greg Bradfield
Wed Jan 23, 2019 6:48 am
Forum: Chain of Command
Topic: 1940 Going with a Bang scenario - demolition question
Replies: 24
Views: 4544

Re: 1940 Going with a Bang scenario - demolition question

For me this was a poor video as they never showed them playing the patrol phase. The patrol phase is an important part of the game and it shows you what each side is thinking and trying to achieve before the game really starts. Yes it was quick due to the good dice rolling and that will only strengt...
by Greg Bradfield
Tue Jan 22, 2019 9:11 am
Forum: Chain of Command
Topic: 1940 Going with a Bang scenario - demolition question
Replies: 24
Views: 4544

Re: 1940 Going with a Bang scenario - demolition question

TT, I too understand it as written but that would mean you need 2 full CoC dice to detonate the culverts and win the scenario. Sometimes it is a difficult task in gaining 1CoC dice now 2 are required. NickB, If you have 2 teams and both are able to be activated and their 1d6 total added together is ...
by Greg Bradfield
Fri Jan 04, 2019 6:48 am
Forum: Chain of Command
Topic: Early War Handbook Queries
Replies: 108
Views: 25363

Re: Early War Handbook Queries

HI TT I understood it that each result of each dice was to be taken and not a combined result. So whether you roll separately or together it won't make a difference. On the second you are understanding it wrong. There are only two areas from where the deployment phase starts but this will not necess...