Search found 1290 matches

by Arlequín
Sun Dec 02, 2018 10:21 pm
Forum: Chain of Command
Topic: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.
Replies: 47
Views: 8817

Re: Green Troops and 4 Command Dice - A quick and easy solution to balance 6's rolled with 4, 5 or 6 command dice.

The number of command dice are not tied to the troop type, but are an abstraction of the integrity of the command structure. Five dice is the typical mix of more or less experienced NCOs and a capable platoon leader. Six dice is quite exceptional and reserved for units like the SAS or Brandenburgers...
by Arlequín
Sun Dec 02, 2018 2:08 pm
Forum: Chain of Command
Topic: AP against Bunkers
Replies: 41
Views: 3777

Re: AP against Bunkers

I think so too. An 88mm HE Shell is what it is, you can't improve on it overly, nor does velocity affect the blast or fragmentation. AP Shells are a different matter and improvements in velocity and materials saw most Pre-War AP rounds come on leaps and bounds. If we're talking '12 dice' that can on...
by Arlequín
Wed Nov 28, 2018 11:27 pm
Forum: Chain of Command
Topic: AP against Bunkers
Replies: 41
Views: 3777

Re: AP against Bunkers

In principle solid AP shot should penetrate reinforced concrete to double the thickness of RHA it can defeat, i.e. if it can defeat 6" of plate, it can defeat 12" of bunker wall. Concrete spalls and if sufficient energy remains the shot will ricochet around the bunker interior. In practice I couldn'...
by Arlequín
Mon Nov 26, 2018 10:33 am
Forum: Chain of Command
Topic: The Breda Modello 30
Replies: 9
Views: 1092

Re: The Breda Modello 30

That's an old one, I think he may have seen that he was digging himself into a foxhole there. ;) I'm pretty sure the difference between 6 and 5 dice LMGs is now based on cyclic rate, if it's under 600 rpm you get 5 dice. Also weapons identified as 'not good' lose a dice too, like the Lewis Gun. I th...
by Arlequín
Mon Nov 26, 2018 2:48 am
Forum: Chain of Command
Topic: Rolling 4, 5, or 6 command dice - and an idea to balance with 4 command dice.
Replies: 9
Views: 984

Re: Rolling 4, 5, or 6 command dice - and an idea to balance with 4 command dice.

Or 'green' might be more appropriate. The air might very well be blue on occasion mind. ;)
by Arlequín
Sun Nov 25, 2018 11:09 pm
Forum: Chain of Command
Topic: Rolling 4, 5, or 6 command dice - and an idea to balance with 4 command dice.
Replies: 9
Views: 984

Re: Rolling 4, 5, or 6 command dice - and an idea to balance with 4 command dice.

The threads are usually titled to have something to do with 'consecutive phases' if that will help the search. I've always seen the quantity of command dice as representing how good a team your NCOs make, while how you use the dice and utilise CoC dice is what we as platoon leaders bring to the game...
by Arlequín
Sat Nov 24, 2018 10:09 pm
Forum: Chain of Command
Topic: The Breda Modello 30
Replies: 9
Views: 1092

Re: The Breda Modello 30

We did the same with España and Abyssinia, but with two crew iirc. You really should also give it the AR re-roll too. FP 3 with three crew is a bit harsh.
by Arlequín
Fri Nov 23, 2018 11:47 am
Forum: Chain of Command
Topic: Rolling 4, 5, or 6 command dice - and an idea to balance with 4 command dice.
Replies: 9
Views: 984

Re: Rolling 4, 5, or 6 command dice - and an idea to balance with 4 command dice.

It's a fine idea, but one which has been suggested a couple of times in previous 'Command Dice' threads. Yes, the intention of use is for platoons that have four dice at the start of the game, not those reduced to four during it. It's not all about multi-phases, it actually levels the field in terms...
by Arlequín
Thu Nov 22, 2018 7:37 pm
Forum: Chain of Command
Topic: Off board mortars question
Replies: 18
Views: 2320

Re: Off board mortars question

The majority of infantry mortar barrages were undertaken without reference to a map, particularly as they usually didn't have them. Sketch maps made by the mortar platoon leader, with the reaI or estimated coordinates of fixed points were the usual way of doing things, presuming a pre-battle recce w...
by Arlequín
Thu Nov 22, 2018 11:01 am
Forum: Chain of Command
Topic: Off board mortars question
Replies: 18
Views: 2320

Re: Off board mortars question

I've mentioned here before that a 3D6 shift (essentially up to a 'map grid square') would discourage the HE Sniping that happens with the 1D6 shift.

The 18" template itself is an abstraction of a 50m map grid in area. Trying to shift the barrage to the next map grid seems far more 'military' to me.