Search found 173 matches

by Levi the Ox
Fri Sep 06, 2019 2:36 am
Forum: Chain of Command
Topic: How do you attack in this game?
Replies: 28
Views: 6218

Re: How do you attack in this game?

What are the general approaches to wheat? Do they block LOS after a distance or just provide cover regardless of distance? The PSC I have seemed to suggest the latter so that's what we played. TT, yes, as I said we decided that the visibility in the orchards per RAW didn't appear to reflect our own...
by Levi the Ox
Thu Aug 29, 2019 1:17 am
Forum: General Discussion
Topic: Do Perry ever do sales?
Replies: 11
Views: 4995

Re: Do Perry ever do sales?

If you're eyeing Italians consider Gaddis Gaming as well, they have a nice selection of poses.
by Levi the Ox
Thu Aug 29, 2019 1:14 am
Forum: Chain of Command
Topic: DO WE HAVE A SMOKE PROBLEM?
Replies: 25
Views: 5172

Re: DO WE HAVE A SMOKE PROBLEM?

I believe the one time we had an assault go into a smoke cloud, we treated the defenders as being in light cover because of it. Usually it's used to isolate the target from other supporting units instead.
by Levi the Ox
Thu Aug 22, 2019 12:05 am
Forum: Chain of Command
Topic: Reading recommendations
Replies: 5
Views: 1792

Re: Reading recommendations

Ooh, I too would be interested in such leads.
by Levi the Ox
Mon Aug 19, 2019 2:34 am
Forum: Chain of Command
Topic: Effect of Hand Grenades on troops in hard cover.
Replies: 10
Views: 2685

Re: Effect of Hand Grenades on troops in hard cover.

I was under the impression that the hits caused by thrown grenades rolled for effect as if the defender was in the open, regardless of the level of cover they would have had against other shooting.
by Levi the Ox
Fri Aug 09, 2019 3:03 am
Forum: Chain of Command
Topic: Many Rivers to Cross - Stuka Support Question
Replies: 7
Views: 1630

Re: Many Rivers to Cross - Stuka Support Question

Hmm...I'm playing through it right now but haven't taken that option. I could see you applying all, some, or none of the effect. The Stukas can't be destroyed, obviously, but the pre-game barrage effect does end at the end of a Game Turn, so unless the Game Turn never ended in your first game I'd sk...
by Levi the Ox
Wed Aug 07, 2019 12:31 am
Forum: Chain of Command
Topic: A few CoC queries - mostly Early War
Replies: 15
Views: 2981

Re: A few CoC queries - mostly Early War

Welcome! After a Big Coc game we played this weekend, I'd been musing over incorporating an armored platoon into the next one, and had a similar thought to your "move on a 1" idea. I think keeping the activation of vehicles attached to an infantry platoon restricted is a good idea for the standard g...
by Levi the Ox
Wed Aug 07, 2019 12:24 am
Forum: Chain of Command
Topic: Anomalies when apportioning casualties to LMGs and Leaders
Replies: 19
Views: 3196

Re: Anomalies when apportioning casualties to LMGs and Leaders

If there are more casualty results than remaining non-leader figures (situation #3), I skip the roll to see if a leader was hit and just apply the leftovers to leaders (randomly, if there is more than one), rolling for the level of wound for each as normal. If there are multiple leaders with a unit ...
by Levi the Ox
Sun Jul 28, 2019 8:43 pm
Forum: Chain of Command
Topic: Visibility, Fire, and Close Combat in Forests (Addressed)
Replies: 7
Views: 1608

Re: Visibility, Fire, and Close Combat in Forests

Aha, that solves it! Many thanks, I see how I missed that past the diagram!
by Levi the Ox
Sun Jul 28, 2019 6:16 pm
Forum: Chain of Command
Topic: Visibility, Fire, and Close Combat in Forests (Addressed)
Replies: 7
Views: 1608

Visibility, Fire, and Close Combat in Forests (Addressed)

An odd wrinkle occurred to me after my last game of CoC. I had had a flamethrower team sneaking up through a forest to burn an entrenched enemy unit, and that unit sent one of its teams out to pin me down. The unit had to move and fire, as it couldn't see my team through the forest, but rolled so hi...