Search found 173 matches
- Fri Sep 06, 2019 2:36 am
- Forum: Chain of Command
- Topic: How do you attack in this game?
- Replies: 28
- Views: 6218
Re: How do you attack in this game?
What are the general approaches to wheat? Do they block LOS after a distance or just provide cover regardless of distance? The PSC I have seemed to suggest the latter so that's what we played. TT, yes, as I said we decided that the visibility in the orchards per RAW didn't appear to reflect our own...
- Thu Aug 29, 2019 1:17 am
- Forum: General Discussion
- Topic: Do Perry ever do sales?
- Replies: 11
- Views: 4995
Re: Do Perry ever do sales?
If you're eyeing Italians consider Gaddis Gaming as well, they have a nice selection of poses.
- Thu Aug 29, 2019 1:14 am
- Forum: Chain of Command
- Topic: DO WE HAVE A SMOKE PROBLEM?
- Replies: 25
- Views: 5172
Re: DO WE HAVE A SMOKE PROBLEM?
I believe the one time we had an assault go into a smoke cloud, we treated the defenders as being in light cover because of it. Usually it's used to isolate the target from other supporting units instead.
- Thu Aug 22, 2019 12:05 am
- Forum: Chain of Command
- Topic: Reading recommendations
- Replies: 5
- Views: 1792
Re: Reading recommendations
Ooh, I too would be interested in such leads.
- Mon Aug 19, 2019 2:34 am
- Forum: Chain of Command
- Topic: Effect of Hand Grenades on troops in hard cover.
- Replies: 10
- Views: 2685
Re: Effect of Hand Grenades on troops in hard cover.
I was under the impression that the hits caused by thrown grenades rolled for effect as if the defender was in the open, regardless of the level of cover they would have had against other shooting.
- Fri Aug 09, 2019 3:03 am
- Forum: Chain of Command
- Topic: Many Rivers to Cross - Stuka Support Question
- Replies: 7
- Views: 1630
Re: Many Rivers to Cross - Stuka Support Question
Hmm...I'm playing through it right now but haven't taken that option. I could see you applying all, some, or none of the effect. The Stukas can't be destroyed, obviously, but the pre-game barrage effect does end at the end of a Game Turn, so unless the Game Turn never ended in your first game I'd sk...
- Wed Aug 07, 2019 12:31 am
- Forum: Chain of Command
- Topic: A few CoC queries - mostly Early War
- Replies: 15
- Views: 2981
Re: A few CoC queries - mostly Early War
Welcome! After a Big Coc game we played this weekend, I'd been musing over incorporating an armored platoon into the next one, and had a similar thought to your "move on a 1" idea. I think keeping the activation of vehicles attached to an infantry platoon restricted is a good idea for the standard g...
- Wed Aug 07, 2019 12:24 am
- Forum: Chain of Command
- Topic: Anomalies when apportioning casualties to LMGs and Leaders
- Replies: 19
- Views: 3196
Re: Anomalies when apportioning casualties to LMGs and Leaders
If there are more casualty results than remaining non-leader figures (situation #3), I skip the roll to see if a leader was hit and just apply the leftovers to leaders (randomly, if there is more than one), rolling for the level of wound for each as normal. If there are multiple leaders with a unit ...
- Sun Jul 28, 2019 8:43 pm
- Forum: Chain of Command
- Topic: Visibility, Fire, and Close Combat in Forests (Addressed)
- Replies: 7
- Views: 1608
Re: Visibility, Fire, and Close Combat in Forests
Aha, that solves it! Many thanks, I see how I missed that past the diagram!
- Sun Jul 28, 2019 6:16 pm
- Forum: Chain of Command
- Topic: Visibility, Fire, and Close Combat in Forests (Addressed)
- Replies: 7
- Views: 1608
Visibility, Fire, and Close Combat in Forests (Addressed)
An odd wrinkle occurred to me after my last game of CoC. I had had a flamethrower team sneaking up through a forest to burn an entrenched enemy unit, and that unit sent one of its teams out to pin me down. The unit had to move and fire, as it couldn't see my team through the forest, but rolled so hi...