Search found 97 matches

by Zippee
Fri Nov 18, 2016 10:53 am
Forum: Chain of Command
Topic: Going tactical
Replies: 31
Views: 5670

Re: Going tactical

Getting pinned or going tactical just cancels out the mortar reducing cover benefits. I disagree - it "improves your level of cover" and hard cover can't be improved Troops with a Tactical Marker are always treated as being in one level of cover better than the terrain in which they are located. Un...
by Zippee
Wed Nov 16, 2016 1:35 pm
Forum: Chain of Command
Topic: Support List Question
Replies: 25
Views: 4655

Re: Support List Question

There was a reason Matilda IIs roamed Italian forts unmolested . . . except by field artillery over open sights

I do wonder how many were taken on an infantry patrol though, seems a very unlikely thing to me. . .
by Zippee
Wed Nov 16, 2016 1:31 pm
Forum: Chain of Command
Topic: Going tactical
Replies: 31
Views: 5670

Re: Going tactical

Well, if you've got two effects in play, one of which increases cover and the other decreases it, it stands to reason they'd cancel out. Except the rules are explicit that you can't improve on hard cover - there is no benefit from being tactical (or pinned) in hard cover. If you can't improve on ha...
by Zippee
Sat Nov 12, 2016 11:32 am
Forum: Chain of Command
Topic: Going tactical
Replies: 31
Views: 5670

Re: Going tactical

If going tactical doesn't improve hard cover then how can being pinned improve it?

Pinned in hard cover or tactical in hard cover are essentially just being in hard cover, neither reduces the barrage modifier. So you count as in soft cover
by Zippee
Sun Oct 30, 2016 7:27 pm
Forum: Le Feu Sacre
Topic: Crossing a bridge
Replies: 1
Views: 1429

Re: Crossing a bridge

It's been a while since I did a river crossing game but I think we usually do it as disordered until completely clear of the bridge/river but allowing an assault in any formation except line. Assuming much of close combat is actually short range musketry, you essentially need to force the enemy back...
by Zippee
Thu Oct 27, 2016 4:45 pm
Forum: Chain of Command
Topic: Mortars and minefields
Replies: 4
Views: 887

Re: Mortars and minefields

Seret wrote:The only way to clear mines in CoC is with combat engineers.
Other proven techniques include

Herding cattle across first

or prisoners

or civilians

surely you just spend the relevant command dice and you're done?
by Zippee
Wed Oct 19, 2016 2:03 pm
Forum: Le Feu Sacre
Topic: Casualties in combat
Replies: 7
Views: 3283

Re: Casualties in combat

Yep,
As I've repeatedly said.
by Zippee
Tue Oct 18, 2016 5:52 pm
Forum: Le Feu Sacre
Topic: Casualties in combat
Replies: 7
Views: 3283

Re: Casualties in combat

Casualties aren't a roll John, they are a pre-set value depending on the combat outcome.

With a hD or lD result, the loser takes 2 casualties and the winner 1 (or less if all cavalry) spread as equally as possible across all units in contact.
by Zippee
Mon Oct 17, 2016 6:32 pm
Forum: Le Feu Sacre
Topic: Casualties in combat
Replies: 7
Views: 3283

Re: Casualties in combat

Losses are for the 'loser' and 'winner' not the unit, so the units that lost that combat take that loss. In other words spread the loss across all units in contact. Generally throwing multiple units into contact is a high risk strategy as all units in combat suffer the combat outcome whereas support...
by Zippee
Tue Oct 11, 2016 6:36 pm
Forum: Le Feu Sacre
Topic: Lots of varying reports on LFS
Replies: 22
Views: 7821

Re: Lots of varying reports on LFS

With a bit of practice we play (as does Daz) LFS with an average turn length of 15 minutes which equates to real time. Perfectly possible to play significant games in 3 hours or so. But if you really want to play a full on multi corps battle then Blucher will do it quickly and slickly - more so than...