Search found 26 matches

by Dbsubashi
Sat Jan 04, 2020 1:16 am
Forum: Chain of Command
Topic: Unit Facing
Replies: 18
Views: 2448

Re: Unit Facing

Just a note, Infantry models can turn in place and not count as moving. Moving models can face in any direction at the end of their move.
by Dbsubashi
Sat Jan 04, 2020 1:09 am
Forum: Chain of Command
Topic: Target Definition
Replies: 6
Views: 1257

Re: Target Definition

Additionally, only teams that can be seen share hits. As an example if a squad is running between buildings and the unit shooting can only see one team (the other having not rolled high enough to expose themselves) hits will not be shared. RAW models block line of sight as well. If my Russians deplo...
by Dbsubashi
Sun Nov 03, 2019 10:46 pm
Forum: Chain of Command
Topic: Going Tactical
Replies: 21
Views: 5199

Re: Going Tactical

Just a small clarification, movement is not required to go Tactical: Section and Team Actions A Section or Team that has been activated may elect to do any one of the following: Make no movement and adopt a Tactical stance, seeking out the best cover where they are. Place a Tactical Marker with the ...
by Dbsubashi
Thu Oct 17, 2019 7:28 am
Forum: Chain of Command
Topic: YOUTUBE CHANNEL CYL TV
Replies: 7
Views: 2900

Re: YOUTUBE CHANNEL CYL TV

Very nicely done! Subscribed!
by Dbsubashi
Sat Aug 24, 2019 2:39 am
Forum: General Discussion
Topic: Questions on Gerrman units
Replies: 18
Views: 5325

Re: Questions on Gerrman units

I am very fond of the fortifications and entrenchments from AnyScale models. Very light on the pocketbook and very easy to paint. They come in sizes from long team to “whole Italian section”.
by Dbsubashi
Thu Aug 22, 2019 11:17 pm
Forum: Chain of Command
Topic: Armoured vehicle forced off table
Replies: 30
Views: 3653

Re: Armoured vehicle forced off table

As per section 12 of the FAQ, “Q: If a vehicle retires off the table due to being obliged to reverse off the table edge, is it removed from the game completely. A: Yes, it is. As with any unit leaving the table.” You may want to think about deploying your vehicles sideways, so they “back up” up or d...
by Dbsubashi
Mon Aug 19, 2019 10:45 pm
Forum: Chain of Command
Topic: French or Americans (or Russkies...)
Replies: 9
Views: 1257

Re: French or Americans (or Russkies...)

Soviets will definitely give a new tactical challenge. Their single “team” squads call for careful command decisions. They lack multiple senior leaders, so both Shock management and command initiatives give them issues. Their low platoon cost also allows for more support choices, giving them more to...
by Dbsubashi
Sun Aug 18, 2019 4:38 am
Forum: Chain of Command
Topic: Firing over wheat field
Replies: 9
Views: 1271

Re: Firing over wheat field

According to page 32, third bullet point, “Where three or more types of light cover intervene between the firer and the target this should be considered hard cover.” There is no mention of linear obstacles. I would count them in hard cover. But this could change by scenario. Many of the PSC’s give c...
by Dbsubashi
Fri Jul 05, 2019 1:39 am
Forum: Chain of Command
Topic: Calculating the firing arc for vehicles main gun and MG
Replies: 4
Views: 730

Re: Calculating the firing arc for vehicles main gun and MG

John, many other game systems measure that way, including pre-8th edition 40k. Your “friends” are probably confounding the rules from previous play experiences.
by Dbsubashi
Sat Jun 22, 2019 4:03 am
Forum: Chain of Command
Topic: HE Effect walls/forests
Replies: 9
Views: 1166

Re: HE Effect walls/forests

As per page 46: “Roll for each Team (not Section or Squad), treating them as an Effective Range target and reducing cover by one level for any hits when rolling on Table 5, Hit Effect. Any troops in woodland or orchards will be treated as a Close Range target...” Off table mortars always the troop q...