Search found 877 matches

by siggian
Fri Nov 07, 2014 9:42 pm
Forum: Chain of Command
Topic: Official CoCulator
Replies: 358
Views: 239606

Re: Official CoCulator

I think the best way to approach this is to create the platoon that you want and the support options you want first. Then you use the CoCulator to figure out its relative strength (+/- adjustments and the support option list numbers)
by siggian
Thu Nov 06, 2014 9:57 pm
Forum: Chain of Command
Topic: Trying to understand Section Teams
Replies: 18
Views: 4570

Re: Trying to understand Section Teams

When I use a command die of 2 to activate a section, do all teams that belong to that section get to activate, no matter where they are on the board, as long as they are given the same order, or must they be within 4 inches of each other to act as a section? Yes, the two teams must be within 4" of ...
by siggian
Wed Nov 05, 2014 7:44 pm
Forum: Chain of Command
Topic: Belt fed LMG and MMG
Replies: 21
Views: 6234

Re: Belt fed LMG and MMG

Hi, the difference in firepower between a belt fed LMG (8 dice) and a MMG (10 dice) is "only" 2 dice. The MMG has a longer range. Well, if my understanding of how you properly use an MMG is correct*, if on appears in CoC, things have seriously gone wrong for it. It's supposed to shoot at a much lon...
by siggian
Mon Oct 27, 2014 5:07 pm
Forum: Chain of Command
Topic: Big CoC Game Update
Replies: 24
Views: 5975

Re: Big CoC Game Update

On firing in the woods, yes, I think you did it correctly. I'd allow tossing of grenades in woods. If it's so thick as to prevent grenades being hurled, your visibility is likely to be a lot less than 12". Maybe a -2 penalty is appropriate similar to trying to throw a grenade through a door or large...
by siggian
Sun Oct 26, 2014 2:29 pm
Forum: Chain of Command
Topic: Identifying stands
Replies: 8
Views: 2438

Re: Identifying stands

For my Russians, I have the senior leaders wearing the peaked hat, the junior leaders wearing the side cap, and all the grunts wear helmets.
by siggian
Fri Oct 24, 2014 1:36 pm
Forum: Chain of Command
Topic: Covering fire
Replies: 12
Views: 3936

Re: Covering fire

Well, the rules say it must be a team or section providing the covering fire. A team gets 4". I'd say you need to have at least 4D6 shooting to provide covering fire so a team of 4 riflemen could do the job. If you have less than 4 riflemen, you'll just have to put them on overwatch instead to react...
by siggian
Thu Oct 23, 2014 2:27 pm
Forum: Chain of Command
Topic: Off-Table Mortars and Pinning
Replies: 13
Views: 3532

Re: Off-Table Mortars and Pinning

My gut feeling is that vehicles ignore the pin. 14.5 says that sections and teams become pinned. It doesn't say vehicles. Also, a pinned unit gets to increase its level of cover by one and I have a hard time seeing a vehicle being able to pull that off. The barrage is a good way to strip a tank of s...
by siggian
Thu Oct 16, 2014 2:13 pm
Forum: Chain of Command
Topic: CoCulating vehicle costs for LRDG
Replies: 17
Views: 4564

Re: CoCulating vehicle costs for LRDG

The 2 Universal Carrier Recce section is a List 5 item so that costing for 3 Jeeps *kinda* makes sense given that the crew cannot dismount from the LRDG Jeeps. However it does seem like an awful lot of firepower dice. While the Jeeps have a lot of firepower, they are also extremely vulnerable. It w...
by siggian
Fri Oct 10, 2014 1:13 pm
Forum: Chain of Command
Topic: Smoke from explosions and Smoke from Smoke Barrages
Replies: 6
Views: 2049

Re: Smoke from explosions and Smoke from Smoke Barrages

But it does give a window of opportunity to fire HE get a double six then attack through the dust the turn after the barrage ends? If I read it correctly Phase 1 barrage is activated to end - it fires Phase 2 it ceases you assault through dust - end of phase 2 dust goes I'd say that if the dust is ...
by siggian
Mon Oct 06, 2014 5:51 pm
Forum: Chain of Command
Topic: No Longer Pinned
Replies: 10
Views: 3103

Re: No Longer Pinned

Unpinning becomes a powerful motivation to spend a CoC die to end a turn.