Search found 761 matches

by siggian
Mon Apr 08, 2019 10:38 pm
Forum: Chain of Command
Topic: To the Viktor Line - Campaign
Replies: 46
Views: 3434

Re: To the Viktor Line - Campaign

Instead of 6 command dice, you could reduce the FJ down to 5 dice. It would be hard for even an elite formation to maintain top-level efficiency in continuous combat. Their individual skill in combat would maintain but they might start being more reluctant in combat and slower to react than they use...
by siggian
Mon Apr 08, 2019 8:20 pm
Forum: Chain of Command
Topic: Leader breaking with unit
Replies: 48
Views: 3546

Re: Leader breaking with unit

I've played in Seret's way, and in the case of one unit breaking and the SL is also "attached" to another unit, I let it be the player's choice as to whether the SL routs with that unit or stays with the other unit. I look at as the SL making a clear decision on whether to support a unit that is act...
by siggian
Fri Mar 29, 2019 6:54 pm
Forum: After Action Reports
Topic: CoC AAR - Dropping into Normandy
Replies: 2
Views: 539

Re: CoC AAR - Dropping into Normandy

Were you using 6 dice elites and 4 dice greens or just giving them both 5 dice and adjusting the troops only?

Manipulating the command dice really has a big impact on the game and I recommend being very cautious with it. The game is nicely balanced at 5 dice.
by siggian
Thu Mar 28, 2019 3:58 pm
Forum: General d'Armee
Topic: Playing using 28mm
Replies: 8
Views: 763

Re: Playing using 28mm

You could reduced the cramped aspect by forcing 2 of the brigades into off-table reserves.
by siggian
Tue Mar 26, 2019 4:26 pm
Forum: Chain of Command
Topic: Ongoing Rule Clarification Thread
Replies: 54
Views: 3639

Re: Ongoing Rule Clarification Thread

Using a 1 to deploy a scout team or using a CI to create a scout team and give it an order has no impact on the rest of the section. In the case of the 1 to deploy, the rest of the section remains off board, ready to deploy on a 2 or with the JL on a 3. In the case of a 3 or 4 to activate a leader, ...
by siggian
Thu Mar 21, 2019 7:07 pm
Forum: Chain of Command
Topic: Close Combat
Replies: 17
Views: 890

Re: Close Combat

I think the key is LOS. In the situations where close combat is optional, the requirement is that there is no direct path between the two units. But implied in that is that there really isn't a LOS between the units either. Big walls block LOS wonderfully well as do closed doors. Even open doors do ...
by siggian
Thu Mar 21, 2019 12:13 am
Forum: Miniatures, Models & Scenery
Topic: My take on hedgerows
Replies: 7
Views: 1019

Re: My take on hedgerows

Thanks for the tutorial! I should be able to make my own using your technique.
by siggian
Thu Mar 14, 2019 8:21 pm
Forum: Chain of Command
Topic: Basic Firing Questions
Replies: 10
Views: 749

Re: Basic Firing Questions

Here's my best go: 1) You can only shoot at what you see. So I would only count units that are within 4" of the visible figures in the target team for sharing hits. 2a) Yes, based on the assumption that the leader is taking a peek from time to time. It stops the gamey tactic of stashing the leader o...
by siggian
Thu Mar 14, 2019 5:22 pm
Forum: Sharp Practice
Topic: Order of battle to Sharp Practice
Replies: 9
Views: 893

Re: Order of battle to Sharp Practice

You may also want to look at rules for the War of 1812 (not really in the TFL oeuvre) as well because they would looking at forces of about the same size in roughly the same time period. You may have to bolt on some cavalry rules though because cavalry played a very minor role in that war (often not...
by siggian
Wed Mar 06, 2019 10:16 pm
Forum: General d'Armee
Topic: Square vs. Column
Replies: 12
Views: 1097

Re: Square vs. Column

I think Dave is suggesting just a DT test for an unformed unit receiving a charge from less than 15cm away, but hopefully he will be along to clarify.