Search found 76 matches

by Cerebus
Sat May 26, 2018 4:30 pm
Forum: I Ain’t Been Shot Mum
Topic: Blenneville or Bust query.
Replies: 8
Views: 2492

Re: Blenneville or Bust query.

Oops double post. Hit submit and things went screwy. Sorry. Please can the mod take one down. Ta
by Cerebus
Sat May 26, 2018 4:29 pm
Forum: I Ain’t Been Shot Mum
Topic: Blenneville or Bust query.
Replies: 8
Views: 2492

Blenneville or Bust query.

Quick question on the Blenneville or Bust scenario book. It says that there are briefings for both players and an Umpire. What if we don't have an umpire, are the missions still playable? Or will they need major adjustment.
by Cerebus
Tue May 22, 2018 2:39 pm
Forum: What a Tanker!
Topic: Aim dice query.
Replies: 3
Views: 1230

Re: Aim dice query.

Excellent. We were playing it right. Thanks.
by Cerebus
Tue May 22, 2018 2:38 pm
Forum: I Ain’t Been Shot Mum
Topic: How to represent casualties and shock?
Replies: 21
Views: 6973

Re: How to represent casualties and shock?

Emilio wrote:
Tue May 22, 2018 7:01 am
Use pebbles, like these:

http://syw6mm.com/2011/01/keeping-busy/
Now that I like. :D Especially if I have similar rocks around the battlefield on scatter terrain, that way no one will notice they're following the units! Great idea Emilio.
by Cerebus
Mon May 21, 2018 2:23 pm
Forum: What a Tanker!
Topic: Aim dice query.
Replies: 3
Views: 1230

Aim dice query.

Quick question. Assuming I have aimed on the previous activation and neither me nor my target have moved since, on my next activation if I roll an aim dice does this count as +1, or would I still need 2 aim dice to get the +1?
by Cerebus
Mon May 21, 2018 2:17 pm
Forum: What a Tanker!
Topic: Points value of an Ace?
Replies: 12
Views: 3108

Re: Points value of an Ace?

Oh he doesn't insist on using it all the time, he just wanted to be all powerful for a bit. But good idea on the bridges though. Anyway we tried the same battle without the Ace ability and cards and the 3 Shermans lost 2 but with 2 reserves managed to nail the KT. Back to back double 6's from behind...
by Cerebus
Mon May 21, 2018 2:04 pm
Forum: I Ain’t Been Shot Mum
Topic: How to represent casualties and shock?
Replies: 21
Views: 6973

Re: How to represent casualties and shock?

Hmm. Not convinced with the on table stuff. I'm a bit of a scenery nerd when it comes to wargaming, and anything that sticks out as "not part of the countyside" will annoy me ( I have been known to set the table up just to see what some new scenery looks like "in game", stare at it for a while and t...
by Cerebus
Sun May 20, 2018 6:36 am
Forum: I Ain’t Been Shot Mum
Topic: How to represent casualties and shock?
Replies: 21
Views: 6973

How to represent casualties and shock?

What do you guys use to indicate casualties and shock? Whilst I’d love to have enough figures so that I can replace 5 man bases with 4 man bases etc , time, finances, the fact that I have two armies and one is already completed FOW style is preventing that. I have tried a “platoon card” off table wi...
by Cerebus
Sat May 19, 2018 7:23 pm
Forum: What a Tanker!
Topic: Reinforcement system.
Replies: 0
Views: 960

Reinforcement system.

Played a game today where we used an off the cuff reserve system. I thought I'd stick it up here in case anybody was interested. Designate 6 entry points onto the table (we used handy evenly spaced out roads, but I suppose it can be anywhere). Number them 1-6. If a tank is destroyed, at the start of...
by Cerebus
Sat May 19, 2018 7:05 pm
Forum: What a Tanker!
Topic: Points value of an Ace?
Replies: 12
Views: 3108

Re: Points value of an Ace?

Ok, for anybody interested we tried out a KT with 5 cards and Ace ability against 3 Sherman M4's today. According to the points that's 26 against 36, not taking into account the cards and Ace ability. The KT was a monster. We played with reserve Sherman's coming on after a team mate was killed so as...