Search found 4744 matches

by Archdukek
Wed Sep 18, 2013 11:49 am
Forum: Chain of Command
Topic: small arms fire vs soft skins
Replies: 5
Views: 2065

Re: small arms fire vs soft skins

Take a look at 9.1.4 which covers the situation you are referring to. If the infantry roll sufficient 6s to hit then you refer to the Soft-skins and jeeps table.
by Archdukek
Wed Sep 18, 2013 11:42 am
Forum: Chain of Command
Topic: What Can Be Seen?
Replies: 19
Views: 6842

Re: What Can Be Seen?

I would only let them hide as a full activation, or at the end of a move. No popup to shoot, then hide so they can't be shot at. . I would agree with your second sentence and I think 8.1 already covers that. If they have used the terrain as a firing position then you can target them. If they haven'...
by Archdukek
Wed Sep 18, 2013 11:01 am
Forum: Chain of Command
Topic: CoC FAQ
Replies: 87
Views: 114257

Re: CoC FAQ

I hadn't noticed that but it seems counter intuitive to read it that way a leader has always been able to rally shock form any unit under his command. That would include a junior leader rallying shock from his section as a whole if required. r[/color] I agree and that's how we play it. Section 14.7...
by Archdukek
Tue Sep 17, 2013 5:28 pm
Forum: Chain of Command
Topic: Transport and damage effects on crew and passengers
Replies: 16
Views: 5868

Re: Transport and damage effects on crew and passengers

Tom Ballou wrote:What table do you check hits?
If you mean hits on passengers then table 6, ignoring the effects of cover.
by Archdukek
Tue Sep 17, 2013 5:18 pm
Forum: Chain of Command
Topic: CoC FAQ
Replies: 87
Views: 114257

Re: CoC FAQ

Rich,
Many thanks for doing this. I'm sure it will be very helpful. Now go and have a pint. :D

One drafting comment, on page 6 there is no answer given to the question "when do you unpinned a pinned unit".
John, ducking and running for cover.
by Archdukek
Tue Sep 17, 2013 8:53 am
Forum: Chain of Command
Topic: Of game length, turn end, routing and mission 3
Replies: 15
Views: 5736

Re: Of game length, turn end, routing and mission 3

If you think a scenario is too one sided you could always try taking it in turn to play both sides and see how it looks then. You can often learn a lot.
by Archdukek
Tue Sep 17, 2013 8:40 am
Forum: Chain of Command
Topic: My CoC Modern Warfare House Rules
Replies: 13
Views: 4884

Re: My CoC Modern Warfare House Rules

I have never played modern warfare games or FoF so I may have misunderstood what you are trying to achieve here, but a few things strike me from reading what you have put up here you might want to consider. There's a lot of emphasis on firepower, naturally, but you could find the hit ratio too high ...
by Archdukek
Tue Sep 17, 2013 8:15 am
Forum: Chain of Command
Topic: Squads without component teams
Replies: 22
Views: 7785

Re: Squads without component teams

Truscott, As you will appreciate, TFL rules have a strong focus on command and cohesion within units and tend to be less concerned with the fate of individual figures in a game, whereas many other WW2 rules will focus on how many kills are achieved as the key outcome. The major outcome of being unde...
by Archdukek
Tue Sep 17, 2013 12:11 am
Forum: Chain of Command
Topic: Variable Move Distances
Replies: 5
Views: 2220

Re: Variable Move Distances

As Derek says it is a Lardy given and has been clarified in the other TFL rules using variable movement that a player can specify before rolling the dice that he wishes his men to move to a specified physical feature or in line with other troops. He must then stop there even if the roll would allow ...
by Archdukek
Mon Sep 16, 2013 11:51 pm
Forum: Chain of Command
Topic: End game!
Replies: 8
Views: 2698

Re: End game!

Like most others I think you should take them off the table. The Platoon has lost the will to fight and is broken. No one objects to taking broken squads or sections off the table at Turn end do they? If it really matters why not have them "fade away" off table by moving them automatically at the do...