Search found 5146 matches

by Archdukek
Sun Sep 20, 2020 6:26 am
Forum: Chain of Command
Topic: Best bridge scenario support question
Replies: 5
Views: 273

Re: Best bridge scenario support question

Like TT I would agree that you could use the engineers to blow up the ammo dump in that scenario. As for engineers having weapons, for the short duration of a Chain of Command game they remain focussed on their task and it is up to the core platoon to clear the way for them to undertake it. Rich has...
by Archdukek
Sun Sep 20, 2020 6:17 am
Forum: Infamy, Infamy!
Topic: More on 2 versus 1
Replies: 1
Views: 175

Re: More on 2 versus 1

Hi John, On point 1, there is no obligation in the rules to having both attacking groups aligned with 50% of their frontage against the defender, but it does make things clear that both are attacking and avoids potential confusion. In the second case, when Blue2 joins the ongoing combat, then I’d sa...
by Archdukek
Sun Sep 20, 2020 6:08 am
Forum: Infamy, Infamy!
Topic: Skirmishing Roman Auxiliary Foot
Replies: 3
Views: 294

Re: Skirmishing Roman Auxiliary Foot

Hi Mike, If you check out the definition of Flexible Drill on page 75 it says that troops with that characteristic when skirmishing operate exactly like Skirmishers. So that means that when skirmishing Auxiliaries can be activated by a Leader to shoot like any other Skirmisher group. They cannot how...
by Archdukek
Sun Sep 13, 2020 7:43 pm
Forum: General d'Armee
Topic: Army point values
Replies: 3
Views: 197

Re: Army point value

Sorry I can’t answer your question directly, but I’d hazard a guess that the increase in points for a large unit Is more appropriate for line units rather than recruits. The points system is optional, if it doesn’t work for you or you think it is unfair then don’t use it. I generally don’t use any p...
by Archdukek
Sat Sep 12, 2020 11:51 am
Forum: Sharp Practice
Topic: SP2 FPW rooster
Replies: 6
Views: 533

Re: SP2 FPW rooster

Well the weaponry is different with greater use of breechloaders and rifled artillery, but I think the real challenge is that the FPW sees a significant change in infantry tactics from those practiced in the rest of the Black Powder period covered by SP2. So simply producing an army list wouldn’t be...
by Archdukek
Thu Sep 10, 2020 6:49 pm
Forum: Infamy, Infamy!
Topic: Fanatics
Replies: 5
Views: 330

Re: Fanatics

Quackstheking wrote:
Thu Sep 10, 2020 2:59 pm
The Supra Numerum card should be in the deck from the beginning!

Don
I thought it was OK to leave it out Initially so as not to signal that there was a unit of Fanatics about! Though that would likely be a pretty open secret. :)

John
by Archdukek
Thu Sep 10, 2020 1:47 pm
Forum: Infamy, Infamy!
Topic: Fanatics
Replies: 5
Views: 330

Re: Fanatics

Hi David,

Yes basically if it has to move that far when it ambushes. It will fall under the control of its Supra Numerum.

John
by Archdukek
Thu Sep 10, 2020 1:44 pm
Forum: Infamy, Infamy!
Topic: Close Combat Modifiers
Replies: 7
Views: 334

Re: Close Combat Modifiers

Hi David,

Yes basically that’s correct, a 3 group Mob fighting a 2 group Roman Formation follows the rules in 7.2.6 so 2 of the Barbarian groups will line up with the 2 Roman groups with the third providing support on one flank. Up to you when you charge in which flank has the overlap.

John
by Archdukek
Thu Sep 10, 2020 1:38 pm
Forum: General d'Armee
Topic: Just starting out questions
Replies: 5
Views: 350

Re: Just starting out questions

Hi Kev, Welcome to the crazy world of GdA. :) It’s up to you how you want to base your light infantry. You can generally make any system work within the rules, but some consistency with whoever you will be playing with makes things easier. The key thing to remember is that when deployed as skirmishe...
by Archdukek
Wed Sep 09, 2020 1:58 pm
Forum: Infamy, Infamy!
Topic: Close Combat Modifiers
Replies: 7
Views: 334

Re: Close Combat Modifiers

Hi Shamus, Section 7.2.5 needs to be read with 7.2.4. Basically it permits a player with a formation of multiple groups attacking a single group to move in such a way as to permit both groups to contact and fight with the single group, thus maximising the number of combat dice. Both groups would the...