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Better at missile fire, sure, but there are a ton of other ways which they are worse. They can never form mobs, they roll fewer dice in close combat, and they withdraw after only a single round of fight (as opposed to two for Mounted Warriors). So no, they're not more effective overall, they're just...
- Mon Aug 17, 2020 6:22 pm
- Forum: Chain of Command
- Topic: Advancing in Open Order
- Replies: 12
- Views: 1493
We found that a pretty good way to encourage people to space their troops out is to be more rigid about enforcing the gap rule. Absent "firing in 2 ranks," players will spread their troops out because it's the only way to establish a decent base of fire. This is especially important for forces like ...
Yeah, most of the close combat I've seen in games of CoC is either in very tight terrain, as a result of deployment, or as a result of fire-and-maneuver to dig an opponent out of a strong position - and sometimes all three!
I play at 15mm, so I base individual troopers on #8 steel washers. My sabot bases are made from magnetic sheet. If I moved up to 28mm, I'd base them on 7/8" fender washers (which is what I do for CoC and Infamy).
- Thu Jul 30, 2020 4:49 pm
- Forum: After Action Reports
- Topic: 29, Let's Go! campaign (updated 26 07 20)
- Replies: 72
- Views: 14032
This particular campaign is rough in that the Americans can afford to take horrendous casualties on any particular table because they know they get a fresh, full-strength platoon for the next go. Some aggregate of the Mens' Opinion should probably be tracked for this game, as if it becomes too much ...