Search found 839 matches

by MLB
Sat May 14, 2016 10:13 pm
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Re: Trees and line of sight

As a gamer and a scenario designer I've always found AARs very instructive. They've helped me improve my scenario design and to learn new rule sets. In fact one of the great things about so many forums is the discussion and analysis of game play and rules often by scenario AAR and analysis. It's how...
by MLB
Sat May 14, 2016 4:57 am
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Re: Trees and line of sight

While I've no issue with the idea of working it out with my opponent, what it does mean is that I need to read any scenario AAR very loosely, because one man's line of sight may not be another's. It means at times we can't always share a meaningful discussion about a given scenario as we may not be ...
by MLB
Thu May 12, 2016 6:34 am
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Re: Trees and line of sight

This comes back to the designer's intention - is the tree symbol on the map really meant to mark just one single tree, or is it one or more large trees? Who here counts the number of orchard trees on the map and places exactly that number on the table? And yet we seem to be certain that a single tre...
by MLB
Wed May 11, 2016 10:06 pm
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Re: Trees and line of sight

I think this comes down to three key things: The designer's intent; the representation of that on a scenario map and an agreed understanding of what the symbols on that map represent. All three could be dealt with by solving the last one. If there was a map legend with a short description of what ea...
by MLB
Wed May 11, 2016 7:28 am
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Re: Trees and line of sight

Thanks for the replies. I guess I'm just trying to understand how I interpret a scenario map and the desinger's intent and then translate that on to the table. I'm also trying to avoid those situations where my opponent and I are both looking at terrain but seeing different things. Looks like we nee...
by MLB
Wed May 11, 2016 4:43 am
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Re: Trees and line of sight

Thanks John, that's an interesting answer. The rules say 'if line of sight to an enemy unit is interrupted by a high feature such as building, dense hedge.....then the unit may not be targeted unless they are using that terrain feature as a firing position'. That being the case, couldn't you say the...
by MLB
Wed May 11, 2016 1:31 am
Forum: Chain of Command
Topic: Trees and line of sight
Replies: 41
Views: 8512

Trees and line of sight

I'm used to playing board games, so I'm having trouble adjusting to the rather looser definitions of terrain and line of sight that can occur from time to time in miniatures games, so please bear with me! How do people deal with line of sight between different elevations when trees are between firer...
by MLB
Tue May 10, 2016 2:19 am
Forum: Chain of Command
Topic: Close combat result question
Replies: 21
Views: 4987

Close combat result question

We had an interesting close combat result in a recent game. I had a Vickers MMG behind a hedge with a rifle team not too far away. A German section popped up and hit the rifle team with devastating fire that saw them break. This left the Vickers out on a limb and so my opponent decided to rush the M...
by MLB
Tue May 10, 2016 2:10 am
Forum: Chain of Command
Topic: Multiple shock removal
Replies: 4
Views: 1097

Re: Multiple shock removal

Thanks, that makes sense.

And thanks John for that one about using both the JL and a SL in the same phase. It burns up an awful lot of activation, but there may well be a time when it is necessary and that's good to know.
by MLB
Mon May 09, 2016 12:55 am
Forum: Chain of Command
Topic: Tactics
Replies: 11
Views: 3041

Re: Tactics

The worst thing about attacking is knowing that as soon as you expose your troops your opponent can deploy a high firepower unit or 2 and blow the heebygeebies out of you. You need to force the defender to deploy before you do and then shut him down with mortars, smoke or even covering fire. Then y...