Search found 28 matches

by The flying Buffalo
Mon Sep 12, 2016 7:59 pm
Forum: Chain of Command
Topic: Driver activation
Replies: 5
Views: 1509

Driver activation

Just double checking. Played a game where my opponent used 2 JL activations to activate the driver twice when using vehicles. Now I'm sure it only one activation per job per phase in a vehicle, but when I picked up the rules to make sure I was right it's a bit vague on drivers. The other roles actua...
by The flying Buffalo
Sat Mar 14, 2015 3:54 pm
Forum: Chain of Command
Topic: Still needs one input
Replies: 62
Views: 13841

Re: Still needs one input

Modelshop.co.uk don't know if they ship it. But worth a look
by The flying Buffalo
Sat Mar 14, 2015 2:45 pm
Forum: Chain of Command
Topic: Still needs one input
Replies: 62
Views: 13841

Re: Still needs one input

We don't really make single fields. We use a teddy bear fur for the main base and add terrain on top of that. It makes perfectly good fields without effort.
by The flying Buffalo
Fri Mar 13, 2015 8:33 pm
Forum: Chain of Command
Topic: Still needs one input
Replies: 62
Views: 13841

Re: Still needs one input

Quick coat of PVA should work fine on MDF, but do both sides.
by The flying Buffalo
Fri Mar 13, 2015 7:39 pm
Forum: Chain of Command
Topic: Still needs one input
Replies: 62
Views: 13841

Re: Still needs one input

If dong PVA, do both sides! That way as it dries it should not pull up the corners. PVA shrinks as it dries, so doing doth sides helps even out any pulling on the base material
by The flying Buffalo
Fri Mar 13, 2015 7:35 pm
Forum: Chain of Command
Topic: Still needs one input
Replies: 62
Views: 13841

Re: Still needs one input

I think what Pedivere means is, if your using a base material like card and you add moisture like a wash. Then the card might deform and warp when it dries out. It all depends on your base material. You can get around it warping by giving a coating of PVA to waterproof it, But don't get it too wet. ...
by The flying Buffalo
Fri Mar 13, 2015 6:54 am
Forum: Chain of Command
Topic: Still needs one input
Replies: 62
Views: 13841

Re: Still needs one input

I'm no master painter but I do ok, if I were doing the ploughed field I'd do it as follows. 1. Paint all field flat earth or any dark brown 2. Put a dark brown wash over all the ploughed area you just painted 3. Let completely. Dry 4. Dry brush with a big brush ( one of the wide flat ended brushes w...
by The flying Buffalo
Sun Mar 08, 2015 5:24 pm
Forum: Chain of Command
Topic: stopping the runs
Replies: 26
Views: 7600

Re: stopping the runs

I must be the odd one out, we rarely get two consecutive turns, I don't think we've ever had a three! Our turns last forever, one turn will last 20+ phases. And an entire game normally has one or two turns in the whole thing. I'm not talking a quick beer night figh here, it's full day fights. Nobody...
by The flying Buffalo
Sat Mar 07, 2015 10:30 pm
Forum: Chain of Command
Topic: stopping the runs
Replies: 26
Views: 7600

Re: stopping the runs

It also causes you to think tactically, you can't just leave big gaps or exposed units, knowing you will automatically go again in a min. You have to try to think ahead and I do like that. No matter how many times my thinking ahead goes awry.
by The flying Buffalo
Sat Mar 07, 2015 10:00 pm
Forum: Chain of Command
Topic: stopping the runs
Replies: 26
Views: 7600

Re: stopping the runs

Consecutive turns are the exeption rather than the norm in our games, and our players just love that perfectly timed extra turn!
Because you use at least two dice to get the extra turn it's more like one and a half turns anyway.

Regards
Mark