Search found 3766 matches

by Seret
Mon Jun 24, 2019 3:04 pm
Forum: Chain of Command
Topic: Representing engineers?
Replies: 5
Views: 216

Re: Representing engineers?

The lazy mode option: do one figure of each type (demo, wire, mines, flame thrower) and then four additional generic "engineer" miniatures, plus a JL. That gives you enough miniatures to field up to a full engineering squad (ie: two engineering teams, plus JL), in the absolute minimum number of figu...
by Seret
Mon Jun 24, 2019 2:59 pm
Forum: Chain of Command
Topic: More newbie doubts
Replies: 12
Views: 350

Re: More newbie doubts

In that case (and any other where the attacker is no longer visible) I assume that the controllign player should spend 1 activation die to "do nothing" with the armoured vehicle. Does that look right? I'd be inclined to have them brass up the spot the AT team fired from with a bit of "covering fire".
by Seret
Mon Jun 24, 2019 2:56 pm
Forum: Chain of Command
Topic: Forests vs Orchards
Replies: 25
Views: 735

Re: Forests vs Orchards

Anyone know if the size of fields/open areas in the bocage would be at all typical of field sizes in general in NWE? No, one of the defining features of the bocage is fairly small fields (the others being gnarly hedges, sunken roads and small woods/orchards). At CoC's ground scale a 12" field would...
by Seret
Sat Jun 22, 2019 1:11 pm
Forum: Chain of Command
Topic: British Airborne special rule.?
Replies: 12
Views: 246

Re: British Airborne special rule.?

I don't have access to the coculator to check but I suspect unless there is a cost for superior JL's.. Nothing official, but IIRC Rich did suggest counting them as 7pts instead of the normal 6? I can't find the reference to that though. I know Rich often doesn't bother to include a cost for small e...
by Seret
Sat Jun 22, 2019 1:08 pm
Forum: Chain of Command
Topic: HE and Large Stuctures
Replies: 5
Views: 146

Re: HE and Large Stuctures

John, there's also a bit in the rulebook that suggests breaking large buildings into sections. For a decent sized church I think splitting the tower from the rest of it makes sense, church spires used to get knocked down all the time to prevent them being used as artillery OPs.
by Seret
Fri Jun 21, 2019 8:57 pm
Forum: Chain of Command
Topic: HE Effect walls/forests
Replies: 9
Views: 191

Re: HE Effect walls/forests

Ok, but you bring up another question. We have always played that in respect to hits from HE you ignore whether the soldiers are elite, regular or green. In real life, yes, mortars are HE. In CoC, they aren't. The 4+ to hit thing is just HE guns. Mortars roll against troop quality. Also you can go ...
by Seret
Fri Jun 21, 2019 5:31 pm
Forum: Chain of Command
Topic: Turn 4-Von Luck Campaign
Replies: 22
Views: 436

Re: Turn 4-Von Luck Campaign

I think if we treat a stone wall or a sangar as hard cover, then rubble should be hard cover too.
by Seret
Fri Jun 21, 2019 5:20 pm
Forum: Chain of Command
Topic: HE Effect walls/forests
Replies: 9
Views: 191

Re: HE Effect walls/forests

Being in woods/orchards makes it a close range target, so regulars will be hit on a 4+. The effect of cover gets factored into the next roll, same as normal. If you give them the benefit of hard cover due to the stone wall, that goes down to light cover. So hit on a 4+, then 4-5 is shock, 6 is a kil...
by Seret
Thu Jun 20, 2019 9:33 pm
Forum: Chain of Command
Topic: Turn 4-Von Luck Campaign
Replies: 22
Views: 436

Re: Turn 4-Von Luck Campaign

john de terre neuve wrote:
Thu Jun 20, 2019 9:21 pm
Let's hope I can figure it out!
Bottom line is that his vehicle entry point is a sunken road, so he's got a hull-down firing position for the gun, and it's too far away to have any real chance of hitting it with a PIAT. If you deploy at the edge of cover he can hit you but you can't hit him.
by Seret
Thu Jun 20, 2019 9:30 pm
Forum: Chain of Command
Topic: More newbie doubts
Replies: 12
Views: 350

Re: More newbie doubts

Hi again! After our latest game, some new doubts came up. 1. How do vehicles move and turn? Can they? Let's say I move a tank with 2D6, rolling 15". Can I rotate 45 degrees, move 10", rotate again (60 degrees), and move the remaining 5"? Is there any limit to how much/when can I rotate the vehicle ...