Search found 3954 matches

by Seret
Thu Dec 05, 2019 10:10 am
Forum: Chain of Command
Topic: Tank Hunters and Table Seven
Replies: 1
Views: 87

Re: Tank Hunters and Table Seven

3) The Soviets have both a Satchel Charge in list one and a dedicated Tank Killer team in list two. Does this team come with a charge? What small arms does this team come with? Is this a single man 'team'? The number of men isn't specified. That one's in the FAQ: Soviet Tank Killer Teams should be ...
by Seret
Wed Dec 04, 2019 1:30 pm
Forum: Chain of Command
Topic: German Late War Lists
Replies: 11
Views: 235

Re: German Late War Lists

Also Westwind, but it will only let me put two links in a message!
by Seret
Wed Dec 04, 2019 1:25 pm
Forum: Chain of Command
Topic: German Late War Lists
Replies: 11
Views: 235

Re: German Late War Lists

Specifically the ones in the rulebook are good for the period about late '43 through to near the end of '44.

If you want later than that try the campaigns Bloody Bucket and Road to Bremen. That second one is really late in the war with some pretty rag-tag German forces.
by Seret
Wed Dec 04, 2019 12:28 pm
Forum: Chain of Command
Topic: Jump Off Points
Replies: 5
Views: 250

Re: Jump Off Points

However for the core game, as has already been said, it's 3 JOP's per side and a mix of 3/4 Patrol Markers per side depending on the scenarios. Most of the time that'll be ok, but there are exceptions. For the Flank Attack and Attack on Objective you'll need a fourth JOP for the defender, and Flank...
by Seret
Tue Dec 03, 2019 1:27 pm
Forum: Chain of Command
Topic: Jump Off Points
Replies: 5
Views: 250

Re: Jump Off Points

You'll need to make four JOPs because some scenarios use a fourth, but normally you'll only use three.

You'll need six patrol markers. The Flank Attack scenario uses two groups of three.
by Seret
Tue Dec 03, 2019 1:24 pm
Forum: Chain of Command
Topic: Leaders issuing commands through terrain
Replies: 7
Views: 218

Re: Leaders issuing commands through terrain

Archdukek wrote:
Tue Dec 03, 2019 1:51 am
You could, however, consider using the Advanced Rule on page 70 which would require a Leader to be within Line of Sight as well as within command range if you felt this was too generous.
^This

See, Rich saw your question coming years ago!
by Seret
Sat Nov 30, 2019 11:03 pm
Forum: Chain of Command
Topic: Question about removing shock
Replies: 25
Views: 607

Re: Question about removing shock

I agree with Jim. I think you're being a bit too literal in your reading of this one TT.
by Seret
Fri Nov 29, 2019 2:27 pm
Forum: Chain of Command
Topic: 'Spotting' for Mortars
Replies: 6
Views: 205

Re: 'Spotting' for Mortars

We play that infantry sections are distinct from armour in how they may be issued orders by SL and JL etc. Does this also extend to mortar fire? Or if a tank can see an enemy target, does that same target become eligible for mortar fire from an infantry team? To date we have restricted spotters to ...
by Seret
Fri Nov 29, 2019 2:22 pm
Forum: Chain of Command
Topic: Smoke grenades. .. again.
Replies: 7
Views: 205

Re: Smoke grenades. .. again.

They get them if the troops had them in real life. The countries that did issue smoke grenades gave them to infantry as well as combat engineers. To be honest, in real life they're mostly used for signalling. They don't really put out enough smoke for obscuration, but something is better then nothing.
by Seret
Fri Nov 29, 2019 2:20 pm
Forum: Chain of Command
Topic: Question about removing shock
Replies: 25
Views: 607

Re: Question about removing shock

Yes there are rules to stop it and I quoted both of them. It says not use CI it does say not use CI for certain things. What it says is that when the JL moves or fires on the 2, he can't then use his CIs that turn. If he doesn't move or fire on the 2, then what is stopping him from activating on a ...