Search found 3691 matches

by Seret
Thu Mar 21, 2019 2:50 pm
Forum: Chain of Command
Topic: Close Combat
Replies: 12
Views: 172

Re: Close Combat

I'm assuming that they can and there isn't a no go 4" bubble around each unit. In open terrain close combat occurs as soon as two units are within 4" of each other (regardless of the facing of either unit), but if I've understood things correctly this isn't the case when there is intervening terrai...
by Seret
Wed Mar 20, 2019 11:23 pm
Forum: Chain of Command
Topic: CoCulator for adding SMGs
Replies: 12
Views: 204

Re: CoCulator for adding SMGs

I'm given to understand that with a can of spray paint and a set of stencils, pretty much any piece of military equipment is fair game. "As you can clearly see, this truck has our battalion number on the bumper; that means it's ours." Before I served I had no idea how big a thing tagging was in the...
by Seret
Wed Mar 20, 2019 3:07 pm
Forum: Chain of Command
Topic: CoCulator for adding SMGs
Replies: 12
Views: 204

Re: CoCulator for adding SMGs

There were a certain number issued to units officially, if a patrol was going out they could go scrounge up whatever they needed. After a unit had been in the field for a while there would be spares of useful things kicking around. Captured enemy weapons, ones from men sent home or killed, etc. Plus...
by Seret
Wed Mar 20, 2019 12:14 pm
Forum: Chain of Command
Topic: Hedgerows and Bocage
Replies: 3
Views: 146

Re: Hedgerows and Bocage

Agreed. Asking "how big is a hedge" is like asking how long is a piece of string. Hedges in bocage country come in all sizes, from ones you can see over to 20ft high monsters that are damn near impenetrable and unclimbable. The rulebook kind of splits things up into how hedges affect movement and vi...
by Seret
Wed Mar 20, 2019 12:01 pm
Forum: Chain of Command
Topic: CoCulator for adding SMGs
Replies: 12
Views: 204

Re: CoCulator for adding SMGs

The East Surreys had a "Battle Patrol" that was described as armed with Thomson SMGs That was pretty common. Fighting patrols would take whatever weapons they thought best suited to the task. At night that would often mean SMGs, there are plenty of photos of guys who've been out on patrol and nearl...
by Seret
Tue Mar 19, 2019 1:42 pm
Forum: Chain of Command
Topic: Close Combat
Replies: 12
Views: 172

Re: Close Combat

The attacker doesn't even need to reach the hedge, just get within 4" of the enemy. So you shouldn't need to lose any dice. Note that if the attacker wins the combat, they can take up the defenders' position on the other side of the hedge, which is basically a free move.
by Seret
Tue Mar 19, 2019 12:10 pm
Forum: Chain of Command
Topic: Close Combat
Replies: 12
Views: 172

Re: Close Combat

The way I would play it: Soviets lose the dice for crossing the obstacle If they make it over and into close combat range the Germans count as in the rear and don't get the defended obstacle bonus If the Soviets don't make it over but are still with 4" then the Germans count as hit in the rear but d...
by Seret
Tue Mar 19, 2019 11:38 am
Forum: Chain of Command
Topic: Another Von Luck Campaign Question
Replies: 10
Views: 225

Re: Another Von Luck Campaign Question

Leaving aside the exact words used, I would still swerve the werfer barrage for game 2. It's a probe and you don't normally get either defensive or offensive arty for that. Which makes complete sense from the point of view of the actual tactics it's trying to represent. The British are just probing ...
by Seret
Mon Mar 18, 2019 4:06 pm
Forum: Chain of Command
Topic: Another Von Luck Campaign Question
Replies: 10
Views: 225

Re: Another Von Luck Campaign Question

It didn't come up when we played the campaign, but I would say that if you're not entitled to a prep bombardment from tube artillery then you aren't entitled to one from rockets either. Your unit just isn't making that kind of large-scale set-piece attack that would have had that level of planning.
by Seret
Mon Mar 18, 2019 12:06 pm
Forum: Chain of Command
Topic: Japanese tank hunters
Replies: 10
Views: 232

Re: Japanese tank hunters

If the enemy tank is stupid enough to drive that close Often pretty close action on SE Asian and Pacific tables. I agree about the satchel charge though, you should just pick a squad and give it to them. Having it magically teleport to whatever squad needs it the most seems a bit gamey to me. If yo...