Search found 3770 matches

by Seret
Wed Jun 26, 2019 9:50 pm
Forum: Chain of Command
Topic: Representing engineers?
Replies: 18
Views: 452

Re: Representing engineers?

...and the beauty of the adjutant is you don't even need to paint anything for it!
by Seret
Wed Jun 26, 2019 3:07 pm
Forum: Chain of Command
Topic: Representing engineers?
Replies: 18
Views: 452

Re: Representing engineers?

Definitely the extra section. You'll use it loads, the engineers rarely.

You might want to look at a 6pdr gun, too. That will definitely see some table time. Don't forget that in 44-45 you've got options other than NWE, Eighth Army were in battledress by then, too.
by Seret
Wed Jun 26, 2019 3:04 pm
Forum: Chain of Command
Topic: Markers for Leaders in CoC
Replies: 2
Views: 86

Re: Markers for Leaders in CoC

Interesting idea. Should be quite handy in campaigns for those rookie JLs who only start the game with 1 CI.
by Seret
Wed Jun 26, 2019 9:16 am
Forum: Chain of Command
Topic: Crew - what can they do
Replies: 11
Views: 209

Re: Crew - what can they do

"Crew" just refers to which men are normally pre-ocupied with firing a crew-served weapon. There's no reason they can't do other stuff. They certainly fight in hand-to-hand. The only thing they don't do is fire their personal weapons at the same time as operating their crew-served weapon.
by Seret
Mon Jun 24, 2019 3:04 pm
Forum: Chain of Command
Topic: Representing engineers?
Replies: 18
Views: 452

Re: Representing engineers?

The lazy mode option: do one figure of each type (demo, wire, mines, flame thrower) and then four additional generic "engineer" miniatures, plus a JL. That gives you enough miniatures to field up to a full engineering squad (ie: two engineering teams, plus JL), in the absolute minimum number of figu...
by Seret
Mon Jun 24, 2019 2:59 pm
Forum: Chain of Command
Topic: More newbie doubts
Replies: 13
Views: 468

Re: More newbie doubts

In that case (and any other where the attacker is no longer visible) I assume that the controllign player should spend 1 activation die to "do nothing" with the armoured vehicle. Does that look right? I'd be inclined to have them brass up the spot the AT team fired from with a bit of "covering fire".
by Seret
Mon Jun 24, 2019 2:56 pm
Forum: Chain of Command
Topic: Forests vs Orchards
Replies: 25
Views: 779

Re: Forests vs Orchards

Anyone know if the size of fields/open areas in the bocage would be at all typical of field sizes in general in NWE? No, one of the defining features of the bocage is fairly small fields (the others being gnarly hedges, sunken roads and small woods/orchards). At CoC's ground scale a 12" field would...
by Seret
Sat Jun 22, 2019 1:11 pm
Forum: Chain of Command
Topic: British Airborne special rule.?
Replies: 12
Views: 258

Re: British Airborne special rule.?

I don't have access to the coculator to check but I suspect unless there is a cost for superior JL's.. Nothing official, but IIRC Rich did suggest counting them as 7pts instead of the normal 6? I can't find the reference to that though. I know Rich often doesn't bother to include a cost for small e...
by Seret
Sat Jun 22, 2019 1:08 pm
Forum: Chain of Command
Topic: HE and Large Stuctures
Replies: 5
Views: 152

Re: HE and Large Stuctures

John, there's also a bit in the rulebook that suggests breaking large buildings into sections. For a decent sized church I think splitting the tower from the rest of it makes sense, church spires used to get knocked down all the time to prevent them being used as artillery OPs.
by Seret
Fri Jun 21, 2019 8:57 pm
Forum: Chain of Command
Topic: HE Effect walls/forests
Replies: 9
Views: 197

Re: HE Effect walls/forests

Ok, but you bring up another question. We have always played that in respect to hits from HE you ignore whether the soldiers are elite, regular or green. In real life, yes, mortars are HE. In CoC, they aren't. The 4+ to hit thing is just HE guns. Mortars roll against troop quality. Also you can go ...