Search found 4145 matches
- Sat Jan 02, 2021 10:38 pm
- Forum: Chain of Command
- Topic: Silencers and Suppressors
- Replies: 10
- Views: 622
Re: Silencers and Suppressors
I've largely given up trying to fit this kind of raiding campaign into the CoC world - just too many changes that take it too far away from the core of the rules - although I think it can still work for some of the bigger raids like Simi, Lemnos and Khios. I agree, if you need to have sentries and ...
- Sat Jan 02, 2021 10:34 pm
- Forum: Chain of Command
- Topic: Transffering troops
- Replies: 10
- Views: 408
Re: Transffering troops
1. Could I transfer the last man from one team to the other (to the LMG for exemple)? Yep, sure 2. Would that mean that I have to roll for ”team wiped out”? I would say yes, you do. They've obviously been shot to bits,and are on their last legs. 3. If I didn´t roll for ”team wiped out” when I moved...
- Wed Dec 16, 2020 2:58 pm
- Forum: Chain of Command
- Topic: scenario four : a delaying action
- Replies: 21
- Views: 918
Re: scenario four : a delaying action
But, I also don’t see how the attacker can win a delaying action by sitting back and pounding the defender from a distance and not advancing. That completely goes against the intent of the scenario. I’ve always wrestled a little with this particular aspect of the rules. I have no problem with the r...
- Wed Dec 16, 2020 2:49 pm
- Forum: Chain of Command
- Topic: Silencers and Suppressors
- Replies: 10
- Views: 622
Re: Silencers and Suppressors
I've been working on a WWII Aegean raiding campaign for a while with some rule variants to introduce stealth and wondered to what extent WWII raiding forces had access to silencers and suppressors? First of all: have you looked at the Osprey ruleset Black Ops? It's intended for post-war stealth "ta...
- Mon Dec 14, 2020 9:44 pm
- Forum: Chain of Command
- Topic: scenario four : a delaying action
- Replies: 21
- Views: 918
Re: scenario four : a delaying action
You're not the first person to ask this question; it's perhaps not worded the most clearly.
Bottom line: having your morale fall to zero and routing is always a loss, in any scenario. Or as Rich Clarke himself put it "you cannot win by losing".
Bottom line: having your morale fall to zero and routing is always a loss, in any scenario. Or as Rich Clarke himself put it "you cannot win by losing".
- Wed Dec 09, 2020 5:01 pm
- Forum: Chain of Command
- Topic: Resistance / Partisans
- Replies: 23
- Views: 1606
Re: Resistance / Partisans
I think the interest would be there if we had more source material available for them in English. There must be a lot of cracking stories...Truscott Trotter wrote: ↑Tue Dec 08, 2020 11:21 pmMind you there are some cracking Russian Partisan ranges but nobody seems interested in their campaigns.
- Thu Dec 03, 2020 2:22 pm
- Forum: Chain of Command
- Topic: Resistance / Partisans
- Replies: 23
- Views: 1606
Re: Resistance / Partisans
National Characteristics would be interesting as they seem to be even more preoccupied with settling scores amongst themselves than fighting Germans. 🙂 That's the thing, to do it properly would take someone with a good understanding of the politics of the region, the different groups and how they c...
- Thu Dec 03, 2020 11:29 am
- Forum: Chain of Command
- Topic: Resistance / Partisans
- Replies: 23
- Views: 1606
Re: Resistance / Partisans
I think unless you had a specific scenario or campaign written they would not be much fun. But on the flipside if you did have a little campaign strung together they could be a ton of fun. WW2 is such a big space to tell stories in, and there was so much more going on than just the regulars socking...
- Wed Nov 25, 2020 8:52 am
- Forum: Chain of Command
- Topic: Armored Platoon Command Dice
- Replies: 17
- Views: 1484
Re: Armored Platoon Command Dice
In practice the lack of a radio is going to make 4s a lot less useful, so I think you've already got a mechanic in there that makes lacking radios hurt without losing dice.Len Tracey wrote: ↑Wed Nov 25, 2020 12:46 amI like the idea of reducing the number to reflect lack of radios
- Fri Nov 20, 2020 6:20 pm
- Forum: Chain of Command
- Topic: Do Vehicles count as a Team when trying to win a "Probe" game ?
- Replies: 19
- Views: 1885
Re: Do Vehicles count as a Team when trying to win a "Probe" game ?
I think you guys are getting yourselves tied in knots over wording again. The intention is clearly for the attacker to get part of their force to the opponent's baseline. I don't see what the point in terms of either historical accuracy or gameplay would be to begin splitting hairs about exactly wha...