Search found 3738 matches

by Seret
Fri May 17, 2019 9:19 am
Forum: What a Tanker!
Topic: Using command dice in any order?
Replies: 4
Views: 170

Re: Using command dice in any order?

Another thing to remember is moving loses your aim and some people what to fire move and fire again but don't realize they need to aim once again. Another easy one to miss is that you also lose your aim if the target moves. Most commonly this occurs when someone is a bit excited because they can ge...
by Seret
Thu May 16, 2019 8:59 am
Forum: Chain of Command
Topic: How do you indicate special individual weapons?
Replies: 10
Views: 417

Re: How do you indicate special individual weapons?

You can also do things with how you decorate the base. Adding things like rocks, flowers or bushes are a nice way of indicating special figures and having a bit of variety in your bases.
by Seret
Wed May 15, 2019 2:38 pm
Forum: What a Tanker!
Topic: M10 Tank Destroyer and Ramming
Replies: 7
Views: 306

Re: M10 Tank Destroyer and Ramming

M10 being "fast" is the same as the Jagdpanzer 38T being "fast". Nick did it not because the vehicle actually was fast (they weren't) but because he wanted players to be able to use hit-and-run tactics. I see his point, but I don't think the rule really encourages that. If you give a wargamer a vehi...
by Seret
Wed May 15, 2019 2:34 pm
Forum: What a Tanker!
Topic: Crew Quality
Replies: 3
Views: 123

Re: Crew Quality

There's already a mechanism in the game to reflect crew experience and quality: it's your tanker cards. A completely green crew has no cards, as they increase in experience they get more cards, all the way up to ace status where they've got five cards and can adjust one command dice. If you want to ...
by Seret
Wed May 15, 2019 2:26 pm
Forum: Chain of Command
Topic: Koenigsberg 1945 psc question
Replies: 3
Views: 182

Re: Koenigsberg 1945 psc question

Nah, Soviet guns have 5 crew and a JL the same as everybody else. Omitting mention of crew and/or JL is just a typo. They're listed as normal in other PSCs such as Kursk.
by Seret
Tue May 14, 2019 10:26 am
Forum: Chain of Command
Topic: question in regards to 2" mortar smoke
Replies: 6
Views: 173

Re: question in regards to 2" mortar smoke

JOHN BOND 001 wrote:
Tue May 14, 2019 10:12 am
would not the crew not be able to find the shells and the loading breech?
They'd be fine. If they can handle the gun at night, they can do it in smoke. They're all within arm's reach of each other and they'd be able to see that far at least.
by Seret
Fri May 10, 2019 11:58 am
Forum: Chain of Command
Topic: How do you indicate special individual weapons?
Replies: 10
Views: 417

Re: How do you indicate special individual weapons?

In 28mm you can just use WYSISWG, I have been known to put a rock on the base of LMGs to make them more obvious. It's not normally an issue for SMGs as they tend to get carrried either by leaders or the whole squad has them. The main exception would be British paras or late war German squads that ha...
by Seret
Fri May 10, 2019 11:56 am
Forum: Chain of Command
Topic: Starting out
Replies: 11
Views: 979

Re: Starting out

Trailape wrote:
Fri May 10, 2019 9:10 am
Can I activate the section (because a 3 means I can activate the Jnr Leader & the SECTION)
Strictly speaking a 3 means you activate just the Junior Leader. The JL can then use his initiatives to activate the section. The only command dice that activates a section directly is a 2.
by Seret
Thu May 09, 2019 12:52 pm
Forum: Chain of Command
Topic: CoC support list
Replies: 23
Views: 1143

Re: CoC support list

The chance of an officer kill with a sniper is 2/3 x 1/3 x 1/6 x 1/6 = 0.6% So if I had a sniper that needed 162 shots to kill an officer I would send him back to sniper school :lol: So you can see why I was dancing around the table when my Soviet lady sniper dropped a squad leader with the first s...
by Seret
Mon May 06, 2019 9:36 am
Forum: Chain of Command
Topic: CoC support list
Replies: 23
Views: 1143

Re: CoC support list

I agree that when you look at how effective they actually are in terms of kills, snipers are pretty bad. That's why I've always said they should be dropped at least one list down. The Soviet list that has them at List 2 makes them a more interesting and attractive option. However, just looking at ra...