Search found 320 matches

by batesmotel34
Wed Apr 17, 2019 6:57 pm
Forum: Chain of Command
Topic: Feedback wanted: Introductory campaign set during Battle of the Bulge
Replies: 12
Views: 586

Re: Feedback wanted: Introductory campaign set during Battle of the Bulge

There are a set of very detailed maps in existence for the Ardennes (made in 1947) which I accessed years ago through the royal geographic society in London. We used about 10 of them for a campaign A friend of mine may still have copies of them I think they were at least 1:25000 -very detailed If t...
by batesmotel34
Wed Apr 17, 2019 9:13 am
Forum: Chain of Command
Topic: Supply convoy ambushes scenario ideas
Replies: 14
Views: 397

Re: Supply convoy ambushes scenario ideas

I suggest you check out the Winter Storm Supplement which I think contains the scenario Doug is referring to. It also has a scenario for "ambushing" an armoured supply train which might give you some ideas for the scenario you want to create since it's very similar. John The scenario to exit the ca...
by batesmotel34
Tue Apr 16, 2019 4:43 pm
Forum: Chain of Command
Topic: Feedback wanted: Introductory campaign set during Battle of the Bulge
Replies: 12
Views: 586

Re: Feedback wanted: Introductory campaign set during Battle of the Bulge

I'd make adding map sketches for the scenarios the first priority. They don't need to be especially historical (especially since you may well not find maps detailed enough to be helpful at the CoC scale) but should have been play tested to avoid any gross balance problems. I suspect that figuring ou...
by batesmotel34
Mon Feb 18, 2019 11:29 am
Forum: Chain of Command
Topic: Early War Handbook Queries
Replies: 104
Views: 12527

Re: Early War Handbook Queries

Truscott Trotter wrote:
Fri Jan 04, 2019 6:58 am
I guess I misunderstood the definition of deployment area.
I just read deployment areas for this as the 3 2x2 areas on the defender's side of the table regardless of where JOPs actually end up.

Chris
by batesmotel34
Mon Feb 18, 2019 11:12 am
Forum: Chain of Command
Topic: CONCERNS WITH SINGLE-TEAM SQUADS
Replies: 45
Views: 1986

Re: CONCERNS WITH SINGLE-TEAM SQUADS

Maybe the simple solution is to allow a player at the start of a game to declare that all sections will act as a section with no teams as their tactical doctrine if they wish to operate that way. Given the lack off detailed information about the degree to which specific armies actually used individu...
by batesmotel34
Tue Jan 01, 2019 2:48 pm
Forum: What a Tanker!
Topic: Ideas for campaign and house rules
Replies: 7
Views: 1633

Re: Ideas for campaign and house rules

Richard, Any more news about the fate of this article? As a simpler alternative for my earlier suggestions for 1 or 2 man turrets, merely requiring that the tank be buttoned up to perform any fire/aim/load (for 1 man turrets only) actions. This would mean that either tanks with smaller turret crews ...
by batesmotel34
Wed Dec 26, 2018 5:00 pm
Forum: What a Tanker!
Topic: Article originally for Summer Speciial?
Replies: 1
Views: 757

Article originally for Summer Speciial?

Previous discussion in the forum had mentioned a planned article for the Summer Special with additional rules for one man turrets, tanks with multiple weapons (e.g. CharB, M3 Grant/Lee) and other goodies. Now that the Specials are no longer being published and the Lar MAgazine 2018 issues doesn't in...
by batesmotel34
Sun Aug 12, 2018 5:27 pm
Forum: Chain of Command
Topic: AMBUSH SCENARIO FOR COC
Replies: 2
Views: 664

Re: AMBUSH SCENARIO FOR COC

This sounds like it could be an interesting scenario. One concern I have on first reading is how difficult it may be for the attacker to get the necessary kills on the target force versus pinning and breaking it It seems to me that it may be much more likely that the ambusher will be likely to scare...
by batesmotel34
Tue Jul 24, 2018 11:47 pm
Forum: Chain of Command
Topic: New to game - question about Jump-Off Points
Replies: 9
Views: 917

Re: New to game - question about Jump-Off Points

Even if the patrol marker is less than 6" from the edge I think that the jump off point should be placed on the edge within the triangle. Preventing that patrol marker from being used do to the edge of the table seems rather gamey and in some situations might well mean that the player would be unabl...
by batesmotel34
Tue Jul 24, 2018 11:44 pm
Forum: Chain of Command
Topic: Ski Troops
Replies: 14
Views: 1504

Re: Ski Troops

At normal CoC ranges, troops probably aren't fighting on skis anyway. Itmight be different if you're doing Big CoC with a larger table and you watn some sort of "strategic" movement. I think the fact that the Finish patrol markers don't have to stay within 12" or eachother during the patrol phase re...