Search found 46 matches

by Gun-Pit Paul
Sun Jun 24, 2018 7:54 am
Forum: Chain of Command
Topic: Hell & Heorism 2013 Christmas Special
Replies: 3
Views: 499

Re: Hell & Heorism 2013 Christmas Special

Ask her how much her jewellery costs...
$50 a 15mm figure sounds like a good deal now :D

Paul
by Gun-Pit Paul
Sun Dec 31, 2017 9:48 am
Forum: Chain of Command
Topic: 3rd Member of MG team
Replies: 6
Views: 777

Re: 3rd Member of MG team

Sounds reasonable to me.
Crews were generally short of men, anyway (even in peacetime!).
Paul (ex Royal Artillery)
by Gun-Pit Paul
Sun Dec 03, 2017 10:12 am
Forum: Chain of Command
Topic: CoC FAQ
Replies: 82
Views: 47044

Re: CoC FAQ

Consolidated Arsenal shows AP = 13, HE = 11 for both.

Also, IS-2, ISU-152 and SU-152 show 'Heavy Gun', should this be 'Heavy Armour'.
'Heavy Gun' is used in IABSM, not in CoC.

Not being an ars---le, just trying to clarify for that brain of mine.

Paul
by Gun-Pit Paul
Sat Dec 02, 2017 10:55 pm
Forum: Chain of Command
Topic: CoC FAQ
Replies: 82
Views: 47044

Re: CoC FAQ

Guys, a misunderstanding. What I meant was the Anti-Tank value. According to the FAQ, the ISU-122 has 11, while in the rulebook the IS-2 has 13. (AP for me means Armour Piercing, not Anti-Personnel) Hope this clears up my query. Also, according to the FAQ, the ISU-122 has a Heavy Gun, but that does ...
by Gun-Pit Paul
Sat Dec 02, 2017 11:58 am
Forum: Chain of Command
Topic: CoC FAQ
Replies: 82
Views: 47044

Re: CoC FAQ

IS-2 and ISU-122
Is there a reason why the IS-2 has AP of 13, and the ISU-122 has 11?
My understanding is that they fired the same gun and ammo.
Paul
by Gun-Pit Paul
Fri Aug 11, 2017 11:03 am
Forum: Chain of Command
Topic: Late War Commissars
Replies: 12
Views: 2321

Re: Late War Commissars

Don't forget, when the role of the commissar basically ceased, I think early 1942, most young commissars were then available, and made, Platoon Leaders.

Paul
by Gun-Pit Paul
Sat May 13, 2017 7:16 pm
Forum: I Ain’t Been Shot Mum
Topic: Minimum firing dice
Replies: 3
Views: 849

Re: Minimum firing dice

Cheers guys, just wasn't sure if I was missing something

Paul
by Gun-Pit Paul
Sat May 13, 2017 7:31 am
Forum: I Ain’t Been Shot Mum
Topic: Minimum firing dice
Replies: 3
Views: 849

Minimum firing dice

Hi guys

Just a quick one:-
If a section has just rifles, and uses 1 action to fire, does it throw one dice or none?
Reason for asking:
One dice per firing action
Armed only with rifles, minus one dice
Total = No dice

Paul
by Gun-Pit Paul
Sun Apr 30, 2017 6:16 pm
Forum: Chain of Command
Topic: Snipers how to get some use out of them?
Replies: 26
Views: 4726

Re: Snipers how to get some use out of them?

Just a suggestion here: 1) Sniper is placed anywhere on your board edge, and stays there (ie. you can not move him/her with a CoC die!). And I mean the edge! 2) All LOS and firing rules apply. 3) When you roll your Command Dice, roll a separate, different coloured dice. On a 1, you get one shot with...
by Gun-Pit Paul
Sat Apr 29, 2017 9:28 am
Forum: Chain of Command
Topic: Snipers how to get some use out of them?
Replies: 26
Views: 4726

Re: Snipers how to get some use out of them?

Neal
In ASL (Advanced Squad Leader) you have to roll the exact SAN, not equal or less.
Paul