Search found 135 matches

by bandrsntch
Wed Jun 20, 2018 5:01 pm
Forum: Sharp Practice
Topic: Force Size
Replies: 5
Views: 214

Re: Force Size

Yeah, what Monty said. Remember line Infantry are in Groups of 8, skirmishers are in groups of 6. Militia troop are in Groups of 10. If you want to use Groups in Formation, you need at least two Groups. So a typical FIW Force might be composed of three Groups of 8 Regulars, two Groups of 6 skirmishe...
by bandrsntch
Sun Jun 03, 2018 3:43 pm
Forum: What a Tanker!
Topic: Tanks in woods and edge of woods?
Replies: 4
Views: 287

Re: Tanks in woods and edge of woods?

1. You're right. Doesn't seem to be covered.(see below) 2. Same as 1. 3. one buttoned up, zero unbuttoned. 4. Same as 3. Since a tank can see out from 4" in the woods, a case could be made that if both tanks are in the woods, they have to be within 4" to see each other. In Sharp Practice which has a...
by bandrsntch
Sun Jun 03, 2018 1:36 am
Forum: Sharp Practice
Topic: Tomahawks
Replies: 7
Views: 304

Re: Tomahawks

I treat as Shock caused by Fisticuffs which would be: " Any Shock caused is distributed evenly across the Groups fighting or supporting. Where an Attack Column is fighting, Shock is distributed across all of the Groups in the attacking Unit, even if they are not fighting or supporting the attack, wi...
by bandrsntch
Fri Jun 01, 2018 9:58 pm
Forum: What a Tanker!
Topic: Anti tank guns anyone?
Replies: 7
Views: 529

Re: Anti tank guns anyone?

Yes,that's what I would give them: LOW PROFILE & SMALL. Bigger question is Armor value. I'm thinking there is a need for tankers to change to HE to effectively shoot at them. If so, one dice against AP and no dice against HE. They should be hard to acquire especially at long range, but otherwise are...
by bandrsntch
Wed May 30, 2018 3:39 pm
Forum: Sharp Practice
Topic: Uncontrolled fire after melee question
Replies: 10
Views: 442

Re: Uncontrolled fire after melee question

I'd go with option 1 also. Just seems to make the most sense.
1) They are no longer firing uncontrolled as that process was interrupted by the melee and they were otherwise occupied with close combat fighting.
by bandrsntch
Tue May 29, 2018 5:04 pm
Forum: What a Tanker!
Topic: Changing command dice
Replies: 7
Views: 296

Re: Changing command dice

We play this way. If you were a Hetzer (classed as TD, Fast and Small Target) and were also an Ace you would get to change one die to an Aim dice, one die to a Drive Dice and one other die to anything you want for being an Ace. So Yes it makes such a combination pretty powerful. There is another thr...
by bandrsntch
Tue May 29, 2018 1:01 am
Forum: Sharp Practice
Topic: Interrupting and interrupt
Replies: 9
Views: 306

Re: Interrupting and interrupt

I found an old posting where Richard rules on a similar question: https://www.toofatlardies.co.uk/forum/viewtopic.php?t=3804 "Re: Interrupting ambuscade Post by Richard » Fri May 20, 2016 9:10 am Chaps I think logic needs to apply here. By definition an Ambush is a surprise. You can't interrupt it. ...
by bandrsntch
Mon May 28, 2018 4:49 pm
Forum: Sharp Practice
Topic: Interrupting and interrupt
Replies: 9
Views: 306

Re: Interrupting and interrupt

I'm with the captain in this one as I always thought playing three command cards for a Leader to take his activation out of turn was an interrupt in itself. In the spirit of moving the game on, we rolled a dice, Red won, did his Sharp Practice and devastated the poor skirmish unit in the open who wa...
by bandrsntch
Sun May 27, 2018 9:27 pm
Forum: Sharp Practice
Topic: Interrupting and interrupt
Replies: 9
Views: 306

Interrupting and interrupt

Played in a game this weekend where Blue Force had three Command cards in hand and one of his leaders cards came up. He took his turn with that leader and then declared he was using the three command cards to activate another of his leaders to take his turn thereby interrupting the normal flow befor...
by bandrsntch
Sun May 27, 2018 9:15 pm
Forum: Sharp Practice
Topic: Chain of Command command and control (i.e. dice) for Sharp Practice?
Replies: 13
Views: 747

Re: Chain of Command command and control (i.e. dice) for Sharp Practice?

I too don't think COC would work for Sharp Practice although its a nice thought. The COC method is really innovative, but doesn't fit the flow of SP. I also found drawing chips provides more randomness from the cards so I printed my own cards with a picture of the leader, his number(rank), Initiativ...