Search found 41 matches

by donglewwe
Wed Aug 14, 2019 5:46 pm
Forum: Chain of Command
Topic: Minefield deployment
Replies: 21
Views: 486

Re: Minefield deployment

I agree with Seret. You can choose to place an obstacle (mine/wire) deep in the enemy zone, but for what gain? From a storyteller's standpoint (which I like to believe infuses the Island) I treat such placements as things the opposing force has discovered in the patrol phase and subsequently dismiss...
by donglewwe
Sat Aug 10, 2019 12:40 pm
Forum: Bag the Hun
Topic: Flight Stands
Replies: 3
Views: 200

Re: Flight Stands

https://i575.photobucket.com/albums/ss191/brawlfactory/miscellaneous/flight%20stand_zps40twkv7j.jpg The base is a plumber's nut (1.25") which has a recess in the bottom that nicely fits the base of an elevator bolt onto which is threaded a tee nut into which an antenna is pressed - can you guess I s...
by donglewwe
Fri Aug 09, 2019 8:46 pm
Forum: Bag the Hun
Topic: Flight Stands
Replies: 3
Views: 200

Re: Flight Stands

DIY I use a ring magnet (on model) and a ball bearing (on stand) that works well enough on 1/600 stuff...dunno how it would hold up with bigger (I assume metal?) models, though. https://i575.photobucket.com/albums/ss191/brawlfactory/WW2%20Aircombat/ring%20magnet%20and%20ball-bearing%20mounting%20sys...
by donglewwe
Sun Jun 30, 2019 4:14 pm
Forum: Chain of Command
Topic: Rifleman - but what gun?
Replies: 18
Views: 1058

Re: Rifleman - but what gun?

As to the effect on the game, this seems to me to be reflected in the granular application of hits/kills by team. Now we're looking at applying effects to individual team members. This isn't necessarily a bad thing, but all players must (imo) agree before the game to the conditions I ran a game wher...
by donglewwe
Sat Jun 22, 2019 2:11 pm
Forum: Chain of Command
Topic: Movement near the edge of a woods.
Replies: 23
Views: 1059

Re: Movement near the edge of a woods.

"...he has to move what is rolled and move the whole 5" " Just to be clear: The player has the option of declaring the final position to be a specific terrain feature - in this case, the hedge - so that the troops would not be forced to cross it into the field beyond just because a '5' was rolled wh...
by donglewwe
Thu Jun 20, 2019 5:30 pm
Forum: Chain of Command
Topic: Forests vs Orchards
Replies: 25
Views: 1387

Re: Forests vs Orchards

No surprise: It all comes down to the players agreeing on the impact of the terrain, which is at the core of the Lardies mindset.
by donglewwe
Thu Jun 20, 2019 5:27 pm
Forum: Chain of Command
Topic: More newbie doubts
Replies: 13
Views: 897

Re: More newbie doubts

1. I house-ruled the use of a Stug by having the vehicle pay 1" per 15-deg of turn. Admittedly fiddly, and slowing things a bit (along with requiring a protractor, but us old model builders have plenty of unused tools lying about...) but in the case of the Stug (where facing is critical) it was a we...
by donglewwe
Thu Jun 13, 2019 7:20 pm
Forum: Off Topic!
Topic: What are you modelling?
Replies: 9
Views: 2904

Re: What are you modelling?

Vague subject, so apologies.

What I'm interested in discussing is what is being modelled on our tabletops.

Is it the action or the pieces/parts?
by donglewwe
Thu Jun 13, 2019 5:53 pm
Forum: Off Topic!
Topic: What are you modelling?
Replies: 9
Views: 2904

What are you modelling?

Figures?...
Equipment?...
Terrain?...

...or is it the action?

Do you game what happens, or what it looks like?
by donglewwe
Tue Jun 11, 2019 10:35 am
Forum: General Discussion
Topic: Casualties
Replies: 17
Views: 1204

Re: Casualties

In a CoC campaign casualty figs were placed (after calculating KIA v wounded) for the first-time-in-combat Americans for the second and third time they tried to take the table from the Germans. When the fresh platoon(s) came upon the bodies in the field or along the hedge of those that had gone befo...