Search found 721 matches

by JimLeCat
Thu Nov 14, 2019 8:58 am
Forum: The Ambassadors Reception:
Topic: Ebor Lard 2020
Replies: 2
Views: 226

Re: Ebor Lard 2020

Hi John,

I would like to register my interest, although I don't seem to have received an email...

Cheers,
Jim
by JimLeCat
Tue Nov 12, 2019 12:52 pm
Forum: Chain of Command
Topic: Very British Civil CoC?
Replies: 6
Views: 464

Re: Very British Civil CoC?

Have you tried asking around at the club? 😀
by JimLeCat
Tue Nov 05, 2019 11:28 pm
Forum: What a Tanker!
Topic: A quick snifter
Replies: 2
Views: 647

Re: A quick snifter

Yes, permanently as opposed to just for the current turn, which I recall other cards do.
by JimLeCat
Sat Nov 02, 2019 1:27 am
Forum: Chain of Command
Topic: FO and the opponents phase
Replies: 3
Views: 1362

Re: FO and the opponents phase

I would suggest you ask Big Rich if you can borrow his toffee hammer! :D More seriously, no, definitely not. The rule on interrupts is clear, one team or section may be activated to move or fire. Calling in mortars is neither. Or, if you want to get all rules-lawyer, the interrupt activates one *on-...
by JimLeCat
Mon Sep 02, 2019 12:54 pm
Forum: Chain of Command
Topic: Close Combat 4 x dice to enemy player
Replies: 42
Views: 2345

Re: Close Combat 4 x dice to enemy player

Except a rout doesn't incur a BTH roll anyway - breaking does, and *also* causes a rout. The only BTH roll for routing is for a leader leaving the table at the end of the turn if attached to a broken unit.
by JimLeCat
Mon Sep 02, 2019 11:50 am
Forum: Chain of Command
Topic: Close Combat 4 x dice to enemy player
Replies: 42
Views: 2345

Re: Close Combat 4 x dice to enemy player

This 'rout' has nothing to do with breaking, or routing as a consequence of that, it's just a swift retreat to avoid a hopeless fight (this was hashed over when CoC was first released). The wording is a hangover from IABSM, I think, where a similar mechanism applies but the term doesn’t have the sam...
by JimLeCat
Fri Aug 30, 2019 9:45 pm
Forum: Dux Britanniarum
Topic: Are raiders really brittle?
Replies: 3
Views: 508

Re: Are raiders really brittle?

Hi, I haven't played Dux Brit for at least 2 or 3 years, but from memory what makes them brittle is firstly that while they only die on a 6 in combat, they accumulate shock on a 3,4,5 and secondly their forces lack the leadership that allow the saxons and romano-british to rally shock off. They have...
by JimLeCat
Thu Aug 08, 2019 1:04 pm
Forum: Chain of Command
Topic: Questions
Replies: 19
Views: 1418

Re: Questions

To be precise, you can only interrupt during your opponent's phase, one consequence of which is that you can't interrupt an interrupt. As to interrupting an opponent who is intending to deploy and fire, you can interrupt before or after they deploy, but you can't shoot at them since you don't have a...
by JimLeCat
Tue Jul 30, 2019 6:51 pm
Forum: Chain of Command
Topic: Interruption
Replies: 12
Views: 976

Re: Interruption

Personally, once the enemy unit has been deployed, I wouldn't allow an interrupt. They've effectively blundered into an ambush and that kind of mistake should be painful. Allowing an interrupt then would be too much like playing a get-out-of-jail-free card for me. Having said that, if I had a CoC di...
by JimLeCat
Mon Jul 15, 2019 7:55 pm
Forum: Charlie Don't Surf
Topic: Rules question
Replies: 3
Views: 633

Re: Rules question

Since both units are under the same fire, I would apply Pinned or Suppressed to both of them.