Search found 119 matches

by andyskinner
Tue May 14, 2019 12:12 pm
Forum: Chain of Command
Topic: House rules for double moves and single sixes.
Replies: 39
Views: 1848

Re: House rules for double moves and single sixes.

I am not enamoured that a player is punished by the game for throwing a sinlge six, and don’t really see this game mechanic as an attractive way of representing friction really. I don't think that "punished" is the right word. If you only have one senior leader and you roll two 4s, that's part of t...
by andyskinner
Thu May 02, 2019 7:41 pm
Forum: Chain of Command
Topic: House rules for double moves and single sixes.
Replies: 39
Views: 1848

Re: House rules for double moves and single sixes.

There are scenarios very dependent on the number of CoC dice you get. You'd have to consider whether any of them get unbalanced by handing out extra pips.

andy
by andyskinner
Mon Jan 07, 2019 1:45 pm
Forum: What a Tanker!
Topic: Pictures from Quar What a Tanker! game
Replies: 6
Views: 1425

Re: Pictures from Quar What a Tanker! game

Thanks for responses.

I like the idea of drawing counters, and allow choosing between 2 on the wild die.

andy
by andyskinner
Sun Jan 06, 2019 1:28 pm
Forum: What a Tanker!
Topic: Pictures from Quar What a Tanker! game
Replies: 6
Views: 1425

Re: Pictures from Quar What a Tanker! game

Some thoughts: I had printed out some reference sheets, but did not use them. I could use tabs on a few pages of the book. I confused drive dice with the d6 used to move a few times. For example, one time I gave up d6 for moving over an obstacle, when I should have used a drive dice. It probably wou...
by andyskinner
Sun Jan 06, 2019 1:00 am
Forum: What a Tanker!
Topic: Pictures from Quar What a Tanker! game
Replies: 6
Views: 1425

Pictures from Quar What a Tanker! game

I'm one of those who have used Chain of Command for my Quar, an imaginary but not too crazy force from Zombiesmith. I wanted to use their tanks (they call them "tractors") in a simple game, and we had fun trying out What a Tanker! Not much of a battle report, but some pictures: https://photos.app.go...
by andyskinner
Thu Jan 03, 2019 2:02 pm
Forum: What a Tanker!
Topic: Level
Replies: 4
Views: 1108

Re: Level

Is this obvious to everyone but me?
andy
by andyskinner
Thu Dec 27, 2018 10:34 pm
Forum: What a Tanker!
Topic: Level
Replies: 4
Views: 1108

Level

I see that Level is used to determine whether a tank gets over a bridge.

Besides a general ranking of tanks, does it reflect weight as well? Or is this just a way to take down the high and mighty? :)

andy
by andyskinner
Wed Dec 19, 2018 1:19 pm
Forum: Chain of Command
Topic: Deploying squad with Jr. Ldr
Replies: 43
Views: 6487

Re: Deploying squad with Jr. Ldr

The justification Andrew gives in your quote is pretty much what Rich said in both videos where I saw him do this.

His intent seems to be clear.

andy
by andyskinner
Sat Dec 15, 2018 12:58 am
Forum: Chain of Command
Topic: Deploying squad with Jr. Ldr
Replies: 43
Views: 6487

Re: Deploying squad with Jr. Ldr

Richard does the same thing, and explains it the same way, in "Into the Reich" video. (I'd seen it recently in the video about the Soviet farm.) I think he does mean it that way (that squad can fire _and_ the JL use CI), because he really emphasizes that's the time you have everybody ready and under...
by andyskinner
Fri Dec 14, 2018 1:13 pm
Forum: Chain of Command
Topic: Deploying squad with Jr. Ldr
Replies: 43
Views: 6487

Re: Deploying squad with Jr. Ldr

The sentence mentioned from 4.3.1 is: "Troops deploying onto the table may not move in the current phase, but may fire at full effect." I could see you treating it as saying they may fire if enabled to do so. They aren't prevented from firing. A 3 deploys a leader who brings along his squad and uses...