Search found 127 matches

by andyskinner
Mon Dec 02, 2019 4:55 pm
Forum: Chain of Command
Topic: Multi Targeting
Replies: 13
Views: 430

Re: Multi Targeting

As to your side note, you can pick a spot (before you roll) that could be designated, like: * go to the fence * get to the woods I think that would include: * join the rest of the squad You can stop at that spot, even if it it closer than what you rolled. You can't pick a spot in an open area that h...
by andyskinner
Wed Nov 27, 2019 4:50 pm
Forum: Chain of Command
Topic: When is a unit pinned
Replies: 15
Views: 1907

Re: When is a unit pinned

It's actually the shooter's choice. The rulebook has this to say about using Command Dice to active units under section 4.2.1: The player may choose the order in which the dice are used and whether they are used in sequence - one at a time, with the results being applied after each one - or all tog...
by andyskinner
Tue Nov 26, 2019 1:48 pm
Forum: What a Tanker!
Topic: Backing over an obstacle
Replies: 1
Views: 86

Backing over an obstacle

Can you reverse over a minor obstacle for one drive die?

If it takes more than one, can a Slow tank do it?

We charged two dice but allowed the Slow tank to cross, but I think I lean towards one Drive die.

andy
by andyskinner
Mon Aug 05, 2019 1:53 pm
Forum: Chain of Command
Topic: Are national army weapon stats at player's opinion?
Replies: 35
Views: 2604

Re: Are national army weapon stats at player's opinion?

Seret wrote:
Sun Aug 04, 2019 7:37 am
I'm not convinced the problem here is with Rich's approach to writing rules.
I'd buy that.

andy
by andyskinner
Sun Aug 04, 2019 1:31 am
Forum: Chain of Command
Topic: Are national army weapon stats at player's opinion?
Replies: 35
Views: 2604

Re: Are national army weapon stats at player's opinion?

I should add: My favorite parts of CoC are game mechanics that add suspense and excitement, and some of my games are non-historical, just for the fun of the game. (The Quar are whimsical figures with a WW1 feel.) But I've played several WW2 games (and one SCW) with a group that are quite knowledgeab...
by andyskinner
Sun Aug 04, 2019 1:13 am
Forum: Chain of Command
Topic: Are national army weapon stats at player's opinion?
Replies: 35
Views: 2604

Re: Are national army weapon stats at player's opinion?

I think if you're interested in playing a platoon-level wargame, it's reasonable to assume you've either already got a fair knowledge of what a WW2 infantry platoon looked like, or are keen to find out. Sure I want to know enough to play the game. And I feel CoC gives me enough. But every now and t...
by andyskinner
Fri Aug 02, 2019 1:15 pm
Forum: Chain of Command
Topic: Are national army weapon stats at player's opinion?
Replies: 35
Views: 2604

Re: Are national army weapon stats at player's opinion?

I relate to the original point to some degree, without expressing it in the same way. When I read military history, I may be reading pretty high level things (currently reading Atkinson), or stories of men at company or below. But I'm not that interested in the hardware details. I'm not sure it make...
by andyskinner
Wed Jul 03, 2019 12:05 pm
Forum: Chain of Command
Topic: JOP clarification
Replies: 31
Views: 2140

Re: JOP clarification

With the idea of a JOP being as far as is safe for enemy troops to go, and a place where enemy troops might actually be, I think it makes sense that a unit visiting that space has scouted that spot and revealed it to be enemy-free at the moment. So I think you have to remain if you're within 4", but...
by andyskinner
Tue May 14, 2019 12:12 pm
Forum: Chain of Command
Topic: House rules for double moves and single sixes.
Replies: 39
Views: 3860

Re: House rules for double moves and single sixes.

I am not enamoured that a player is punished by the game for throwing a sinlge six, and don’t really see this game mechanic as an attractive way of representing friction really. I don't think that "punished" is the right word. If you only have one senior leader and you roll two 4s, that's part of t...
by andyskinner
Thu May 02, 2019 7:41 pm
Forum: Chain of Command
Topic: House rules for double moves and single sixes.
Replies: 39
Views: 3860

Re: House rules for double moves and single sixes.

There are scenarios very dependent on the number of CoC dice you get. You'd have to consider whether any of them get unbalanced by handing out extra pips.

andy