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by Truscott Trotter
Fri Feb 28, 2020 1:35 am
Forum: Chain of Command
Topic: 29 Let's Go terrain question
Replies: 2
Views: 16

Re: 29 Let's Go terrain question

They look pretty high in places if they are the same ones
Image
by Truscott Trotter
Fri Feb 28, 2020 1:33 am
Forum: Chain of Command
Topic: 29 Let's Go terrain question
Replies: 2
Views: 16

Re: 29 Let's Go terrain question

Mark if you google the campaign you will see some photos of one of the TFL chosen ones playing a game and the walls round the church are low - might pay to check google maps tho? http://toofatlardies.co.uk/blog/?p=3256 JJ played them high - prob due to pillars https://jjwargames.blogspot.com/2019/04...
by Truscott Trotter
Fri Feb 28, 2020 12:57 am
Forum: Chain of Command
Topic: Using Bolt Action lists and points to build CoC forces?
Replies: 14
Views: 295

Re: Using Bolt Action lists and points to build CoC forces?

siggian wrote:
Fri Feb 28, 2020 12:55 am
Also, you can entrench an MMG easier than a two team section, which costs twice as much to do so.
Da, I mean nyet :lol:
by Truscott Trotter
Thu Feb 27, 2020 3:48 am
Forum: Chain of Command
Topic: Couple of Vehicle questions...........
Replies: 3
Views: 105

Re: Couple of Vehicle questions...........

Here is Rich C's answer Hi John In the first situation, the tank cannot reverse as it is bogged in. However the crew can. They abandon the vehicle. In the second, no. I think that's a bit harsh. Just roll for the loss of support. I hope that helps. Regards Richard. So in both cases the crew leg it b...
by Truscott Trotter
Wed Feb 26, 2020 11:35 pm
Forum: Chain of Command
Topic: Couple of Vehicle questions...........
Replies: 3
Views: 105

Re: Couple of Vehicle questions...........

Thanks for feedback One point the vehicle it is able to attempt to unbog at each phase P.52 On subsequent activations of the driver, they will roll a D6, freeing themselves on a roll of 5 or 6 and moving that far in inches. My thoughts on the JL were if the vehicle does reverse off table and it lost...
by Truscott Trotter
Wed Feb 26, 2020 10:17 pm
Forum: Chain of Command
Topic: Couple of Vehicle questions...........
Replies: 3
Views: 105

Couple of Vehicle questions...........

.........came up in last nights game. Firstly a vehicle is immobilised due to bogging. Subsequent hit causes it to reverse (yup I realise shock is doubled) - does it have to unbog to reverse ie make a roll immediately or does it teleport like broken troops? Second question a vehicle gets enough shoc...
by Truscott Trotter
Wed Feb 26, 2020 10:04 pm
Forum: Chain of Command
Topic: Using Bolt Action lists and points to build CoC forces?
Replies: 14
Views: 295

Re: Using Bolt Action lists and points to build CoC forces?

FWIW my feedback from local BA players is "it the types of forces they get to use? Is it the pre-battle metagame of trying to outwit your opponent?" they want that Big Cat or quad AA option every game - they have not played enough (or any) CoC to realise what a liability such options are in CoC! :lol:
by Truscott Trotter
Wed Feb 26, 2020 10:01 pm
Forum: Chain of Command
Topic: Suggestions for US Marine special rules
Replies: 42
Views: 4326

Re: Suggestions for US Marine special rules

Oh I see your point, yes it does use 2 dice, but lets you fire an MG team without a 1 or an SL.
I think that's a fair trade off.
by Truscott Trotter
Wed Feb 26, 2020 9:58 pm
Forum: Chain of Command
Topic: More help with Old Hickory terrain!
Replies: 3
Views: 122

Re: More help with Old Hickory terrain!

Munin's analysis sounds fair to me
by Truscott Trotter
Wed Feb 26, 2020 7:18 pm
Forum: Chain of Command
Topic: Suggestions for US Marine special rules
Replies: 42
Views: 4326

Re: Suggestions for US Marine special rules

I am just wondering if it will get much use bit like the German special rule. Ie only when SL is around otherwise the loss of the section shooting is not worth it.