Search found 10 matches

by acubcat
Wed Jul 17, 2019 10:06 am
Forum: Off Topic!
Topic: Wargames Store in Brussels
Replies: 3
Views: 8916

Re: Wargames Store in Brussels

Thanks!

I will try, some of them, on September or maybe august because I will be there for the next three years at least
by acubcat
Tue Jul 16, 2019 5:15 pm
Forum: Off Topic!
Topic: Wargames Store in Brussels
Replies: 3
Views: 8916

Wargames Store in Brussels

Hello everyone!

The next week I´m moving to Brussels and I´m having difficult times finding a Wargames store or Club in Brussels. I´m into Lasalle, COC, Sharpe, SAGA...everything historic

If anyone can help me...

Thanks
by acubcat
Wed Jul 10, 2019 8:23 pm
Forum: Sharp Practice
Topic: Uncontrolled Troops
Replies: 3
Views: 956

Re: Uncontrolled Troops

Thanks JimLeCat and Archdukek

It was a doubt that I had

Bye
by acubcat
Wed Jul 10, 2019 6:02 pm
Forum: Sharp Practice
Topic: Uncontrolled Troops
Replies: 3
Views: 956

Uncontrolled Troops

Hello everyone!

I have one question about Table Fourteen (Uncontrolled Troops)

- Which roll is needed to follow orders when you have a skirmish formation of Light Infantry or Regular Skirmishers?

I can´t see these troop types in the Table Fourteen nor on the FAQ´s
by acubcat
Wed Jun 19, 2019 6:34 pm
Forum: Sharp Practice
Topic: Rookie questions
Replies: 8
Views: 1474

Re: Rookie questions

I´m asking another time...how many times are now? On page 22 and 23, The command initiative that are not used to activate a group/formation can be spend on: 1: Direct the Fire of a formation or group the leader is attached to, "adding 1D6 of fire for each level of his status" (a Level II sums up 2D6...
by acubcat
Wed Jun 19, 2019 10:30 am
Forum: Sharp Practice
Topic: Rookie questions
Replies: 8
Views: 1474

Re: Rookie questions

We are not keen on the game yet, but we are trying, we have played 3 games at least. When you get the card for a leader I, you spend his initiative to activate the unit and it has two actions, no? One initiative activates a unit then it has two actions. You can add more initiatives or cards to enhan...
by acubcat
Wed Jun 19, 2019 8:17 am
Forum: Sharp Practice
Topic: Rookie questions
Replies: 8
Views: 1474

Re: Rookie questions

Thanks for your reply, Munin To sum up One Leader III can take 3 shocks everytime he is activated with its three actions, and one extra shock with "commands which are not activations" (page 23). One Leader I activates a group and only can do 1D6 of movement because he has no more than one initiative...
by acubcat
Tue Jun 18, 2019 8:30 pm
Forum: Sharp Practice
Topic: Rookie questions
Replies: 8
Views: 1474

Rookie questions

Hi everybody As the subjects says we have some questions: Is there any way (Like in CoC) to use actions to lower the shocks of one group/formation? Infantry units have 2D6 to move (skirmishers +1dice, cavalry...) but this means that you have to spent two actions on movement? Or this means that one a...
by acubcat
Wed Jun 05, 2019 8:06 pm
Forum: Sharp Practice
Topic: Sharpe Practice Characteristic
Replies: 6
Views: 2024

Re: Sharpe Practice Characteristic

Thanks for your reply john.

Now, I understand that "Sharpe Practice" is high quality musketry, it means you can have a tremendous rate of fire. Even if your rival interrupt your activation you can still make fire later.

Thanks
by acubcat
Wed Jun 05, 2019 5:46 pm
Forum: Sharp Practice
Topic: Sharpe Practice Characteristic
Replies: 6
Views: 2024

Sharpe Practice Characteristic

Hello everyone! We are group of friends who tried this game and we are enjoying it. Also we are not english-native, we are from Valencia (Spain) so we are having difficult times understanding "Sharpe Practice" characteristic (page 85). 1. Does it means that with two cards you can make a controlled v...