Search found 30 matches

by Levi the Ox
Thu Aug 22, 2019 12:05 am
Forum: Chain of Command
Topic: Reading recommendations
Replies: 3
Views: 170

Re: Reading recommendations

Ooh, I too would be interested in such leads.
by Levi the Ox
Mon Aug 19, 2019 2:34 am
Forum: Chain of Command
Topic: Effect of Hand Grenades on troops in hard cover.
Replies: 7
Views: 334

Re: Effect of Hand Grenades on troops in hard cover.

I was under the impression that the hits caused by thrown grenades rolled for effect as if the defender was in the open, regardless of the level of cover they would have had against other shooting.
by Levi the Ox
Fri Aug 09, 2019 3:03 am
Forum: Chain of Command
Topic: Many Rivers to Cross - Stuka Support Question
Replies: 7
Views: 309

Re: Many Rivers to Cross - Stuka Support Question

Hmm...I'm playing through it right now but haven't taken that option. I could see you applying all, some, or none of the effect. The Stukas can't be destroyed, obviously, but the pre-game barrage effect does end at the end of a Game Turn, so unless the Game Turn never ended in your first game I'd sk...
by Levi the Ox
Wed Aug 07, 2019 12:31 am
Forum: Chain of Command
Topic: A few CoC queries - mostly Early War
Replies: 15
Views: 498

Re: A few CoC queries - mostly Early War

Welcome! After a Big Coc game we played this weekend, I'd been musing over incorporating an armored platoon into the next one, and had a similar thought to your "move on a 1" idea. I think keeping the activation of vehicles attached to an infantry platoon restricted is a good idea for the standard g...
by Levi the Ox
Wed Aug 07, 2019 12:24 am
Forum: Chain of Command
Topic: Anomalies when apportioning casualties to LMGs and Leaders
Replies: 19
Views: 557

Re: Anomalies when apportioning casualties to LMGs and Leaders

If there are more casualty results than remaining non-leader figures (situation #3), I skip the roll to see if a leader was hit and just apply the leftovers to leaders (randomly, if there is more than one), rolling for the level of wound for each as normal. If there are multiple leaders with a unit ...
by Levi the Ox
Sun Jul 28, 2019 8:43 pm
Forum: Chain of Command
Topic: Visibility, Fire, and Close Combat in Forests (Addressed)
Replies: 7
Views: 346

Re: Visibility, Fire, and Close Combat in Forests

Aha, that solves it! Many thanks, I see how I missed that past the diagram!
by Levi the Ox
Sun Jul 28, 2019 6:16 pm
Forum: Chain of Command
Topic: Visibility, Fire, and Close Combat in Forests (Addressed)
Replies: 7
Views: 346

Visibility, Fire, and Close Combat in Forests (Addressed)

An odd wrinkle occurred to me after my last game of CoC. I had had a flamethrower team sneaking up through a forest to burn an entrenched enemy unit, and that unit sent one of its teams out to pin me down. The unit had to move and fire, as it couldn't see my team through the forest, but rolled so hi...
by Levi the Ox
Sat Jul 06, 2019 3:46 am
Forum: Chain of Command
Topic: Panzerbüchse 38/39 missing from 1940 Handbook
Replies: 6
Views: 439

Re: Panzerbüchse 38/39 missing from 1940 Handbook

I do the same with a single 2-point ATR team as well. One note for Many Rivers to Cross specifically, the campaign allows forces to choose from any allied support list.
by Levi the Ox
Sun Jun 30, 2019 3:33 pm
Forum: Chain of Command
Topic: Many Rivers Campaign Question Table 4
Replies: 6
Views: 428

Re: Many Rivers Campaign Question Table 4

Another question, is there any limit to the number of demo teams a player can take? No limit other than support points, but since they only activate on a "1" it'll be difficult to control multiple unless you use Senior Leaders for that task or they're part of a Engineer Squad with a Junior Leader. ...
by Levi the Ox
Sat Jun 29, 2019 5:51 am
Forum: Chain of Command
Topic: Many Rivers Campaign Question Table 4
Replies: 6
Views: 428

Re: Many Rivers Campaign Question Table 4

We played it last weekend, putting all four on the map but randomly rolling which two had to be destroyed as per the base mission. Worked out fine!