Search found 115 matches

by Levi the Ox
Fri May 29, 2020 3:17 am
Forum: Chain of Command
Topic: How many of my squad can fire, or how many figs per cm of front?
Replies: 33
Views: 723

Re: How many of my squad can fire, or how many figs per cm of front?

Most of the time, you're moving to a terrain feature (wall, hedge, ditch, dune crest, wadi) so it's not a problem. And if you do happen to be in the open, then I'd probably rule that your existing firing line serves as a de-facto terrain feature. Moving from a column/echelon/wedge into a firing lin...
by Levi the Ox
Wed May 27, 2020 2:25 pm
Forum: Chain of Command
Topic: How many of my squad can fire, or how many figs per cm of front?
Replies: 33
Views: 723

Re: How many of my squad can fire, or how many figs per cm of front?

You say “Don’t overlap your bases”. That’s just not practical with an 18-man Polish squad. You have to move doubled or trebled or you unit will extend over one and a half feet! It’s impossible to deploy from a deployment point into such a line as you’d have to form a semi circle of six inches in ra...
by Levi the Ox
Tue May 26, 2020 4:14 pm
Forum: Chain of Command
Topic: Pre-Game Barrage Question
Replies: 4
Views: 242

Re: Pre-Game Barrage Question

When using green troops you might want to consider the use of a “Green” fifth Command Dice on which only the 5 and 6 count. That evens out the chances of accumulating a Chain of Command Dice or gaining double or triple ‘6’ results while still limiting the command options for a green platoon. It imp...
by Levi the Ox
Tue May 26, 2020 3:55 pm
Forum: Chain of Command
Topic: Oddcast 32 visibility and cover.
Replies: 11
Views: 708

Re: Oddcast 32 visibility and cover.

On a tangent that would add some Fog of War - I would love to play CoC with a referee and keep units, dice rolls, force morale and CoC-dice secret. :D A friend and I played Chain of Command over Skype at the start of our isolation, with the figures visible but keeping the various rolls secret. It w...
by Levi the Ox
Tue May 26, 2020 3:45 pm
Forum: Chain of Command
Topic: How many of my squad can fire, or how many figs per cm of front?
Replies: 33
Views: 723

Re: How many of my squad can fire, or how many figs per cm of front?

You want Rule 8.2: Who Can Fire? , which is on page 32 in my physical copy. The rule is that each figure needs to trace line-of sight more than 2" from any friendly figure that is forward of it (with some exceptions for friendlies in armored vehicles and hard cover). There's a diagram there that is ...
by Levi the Ox
Tue May 26, 2020 2:40 pm
Forum: Chain of Command
Topic: Patrol Phase and AFV questions
Replies: 4
Views: 182

Re: Patrol Phase and AFV questions

1: I do the same, using the widest pair of markers when all are equidistant. 2: The tank commander has to activate each position separately to place them on Overwatch, as with all other vehicle actions. This is at the end of 11.7: Visibility from Vehicles . EDIT: Basically each position in a vehicle...
by Levi the Ox
Tue May 26, 2020 2:31 pm
Forum: Chain of Command
Topic: Campaigns
Replies: 19
Views: 528

Re: Campaigns

I'd say most of the campaigns are designed to have at least one tipping point, where the difficulty begins to shift. Each available platoon will usually have to fight 2-4 times, so you often would be better off withdrawing from a bad position than fighting to a "last man standing" victory. It also h...
by Levi the Ox
Tue May 19, 2020 1:30 pm
Forum: Sharp Practice
Topic: 28mm Cavalry Basing: Pill or Round?
Replies: 4
Views: 404

Re: 28mm Cavalry Basing: Pill or Round?

Hmmm...I'll have to see how the figures measure up when they arrive, and do some experiments. The pill style definitely does look good. I hadn't thought to use sabot bases for cavalry, Munin, that's a nice touch.
by Levi the Ox
Sun May 17, 2020 3:45 pm
Forum: Chain of Command
Topic: Tank Wars
Replies: 11
Views: 618

Re: Tank Wars

Answering them one at a time. Smoke launchers on vehicles. They are mentioned on 11.8.2 - but I can't find any vehicle that has it listed - do I assume all tanks, or no tanks have smoke launchers? (as an aside, it makes for a good reason to include off-table mortars in a force). Assuming a tank can ...
by Levi the Ox
Sun May 17, 2020 3:39 am
Forum: Chain of Command
Topic: Why Doesn't a MMG have its own Junior Leader ?
Replies: 14
Views: 809

Re: Why shouldn't a MMG have its own Junior Leader ?

No idea why they don't have a JL. I think their unpopularity is a combiniation of the lack thereof compared to pretty much every other combat unit, and the fact that they don't actually offer any new capability the core platoon itself doesn't already have. Which is a shame 'cause they're pretty much...