Search found 93 matches

by Iztvan
Mon Jan 04, 2021 8:27 am
Forum: Off Topic!
Topic: SETTING THE SCENE
Replies: 5
Views: 897

Re: SETTING THE SCENE

Wargames Illustrated have reviewed the first two on youtube;

https://www.youtube.com/watch?v=J_F1k2wqkik

https://www.youtube.com/watch?v=ba_I4rVUHTc
by Iztvan
Mon Jan 04, 2021 8:24 am
Forum: What a Tanker!
Topic: Scratch built Command Dice
Replies: 3
Views: 249

Re: Scratch built Command Dice

Cool! Maybe change Aquired (the black crosshair) with a pair of binoculars to make the difference from Aim greater?
by Iztvan
Fri Nov 27, 2020 8:56 am
Forum: Chain of Command
Topic: Share your favourite house rules
Replies: 29
Views: 5336

Re: Share your favourite house rules

Thanks for the share TT. Quite interesting, I especially like the mortar barrage being less reliable and a bit more dangerous. No more sneaking to 0.1" from the beaten zone.
by Iztvan
Tue Oct 13, 2020 1:38 pm
Forum: Chain of Command
Topic: 3", 80mm, 81mm Mortars, are they over powered?
Replies: 12
Views: 1120

Re: 3", 80mm, 81mm Mortars, are they over powered?

Yup one of our major issues.. We made the beaten zone have a variable componenet, (rolled each phase) +1D6" so if you get too close you risk being hit. Sounds reasonable. I was thinking an automatic 1d6" scatter at the start of each bombardment in a random direction. That's kind of similar. Or perh...
by Iztvan
Sun Oct 11, 2020 5:38 pm
Forum: Chain of Command
Topic: 3", 80mm, 81mm Mortars, are they over powered?
Replies: 12
Views: 1120

Re: 3", 80mm, 81mm Mortars, are they over powered?

What bothers me most is the lack of danger close. You can basically have a squad walk up to within 0,1" of the beaten zone. I know 2play the period, not the rules" but if I recall correctly the danger close range for mortars is like 100:s om meters, i.e. most of the game board in an average game.
by Iztvan
Tue Sep 15, 2020 5:42 am
Forum: Chain of Command
Topic: Denmark 1940 mini-campaign for your enjoyment
Replies: 4
Views: 834

Re: Denmark 1940 mini-campaign for your enjoyment

Cool mechanic with the campaign clock. I like the shortness of the campaign, ensures it will get played to the end without fatigue or gamer butterfly syndrome kicking in! I posted a link to this on GEG's Scandinavian WWII Miniatures group on Facebook, thought they might be interested. https://www.fa...
by Iztvan
Wed Aug 19, 2020 6:03 am
Forum: Chain of Command
Topic: Maschinengewehr with Panzergrenadier Help Needed
Replies: 10
Views: 1648

Re: Maschinengewehr with Panzergrenadier Help Needed

Oh, I've been cheating... :shock:

That makes you wonder how come I don't win more often... :?
by Iztvan
Wed Jul 15, 2020 3:50 pm
Forum: After Action Reports
Topic: 29, Let's Go! campaign (updated 26 07 20)
Replies: 72
Views: 15336

Re: 29, Let's Go! campaign (updated 13 07 20)

Same same, would be quite interested!

Some danger close rule + some scatter perhaps? Or receiving chock if to close to a friendly bombardment?
by Iztvan
Wed Jul 15, 2020 11:35 am
Forum: Chain of Command
Topic: New player question: Modifying lists?
Replies: 11
Views: 1868

Re: New player question: Modifying lists?

Since CoC is not really played in competitive tournament environments but rather among mates, you can basically do as you want as long as you follow history and your opponent is ok. Looking into historical TO&E's and historical campaigns is one of the things that make CoC fun. If you modify the list...
by Iztvan
Wed Jul 01, 2020 6:23 am
Forum: Chain of Command
Topic: Vehicle questions
Replies: 8
Views: 1481

Re: Vehicle questions

4. When an Armoured Carrier has a mounted LMG, like a Hanomag, is it a tripod mounted MG or regular? As the archduke says, it's not tripod mounted or an MMG, so no it doesn't get 10 dice. Personally I just apply KISS and treat it like any other vehicle MG. So 6 dice. Some feel that shortchanges the...